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PostPosted: Tue Nov 15, 2005 10:32 pm 
Also known as "Lucky"

Joined: Sat Aug 07, 2004 9:22 pm
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Location: Vancouver, Canada
Those of you who are interested in signing up for the Game Programming Wiki Tutorial Contest must register for a forum account, and state the subject/topic of your tutorial(s) by replying to this post. Entries that are not listed below will be disqualified!

ALSO NOTE: Ensure that your forum account has your current email address, or we won't be able to find you if you win!

Good luck!

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Last edited by Ryan Clark on Tue Jan 17, 2006 7:47 pm, edited 1 time in total.

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PostPosted: Tue Nov 15, 2005 11:28 pm 
King Code Monkey
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Subject: TBA :)


As soon as I think of a good one. I'm open for suggestions. ;)


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PostPosted: Wed Nov 16, 2005 12:16 am 
P2k
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Machaira wrote:
Subject: TBA :)

As soon as I think of a good one. I'm open for suggestions. ;)

Same here. :)


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PostPosted: Wed Nov 16, 2005 3:43 am 
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I'm not sure how far I am going to get with my tutorials but I plan to write a series. I will have to start writing this code first then write the tutorial based on it. Anyways here is my thought.

Designing a basic 2D game engine
1) Engine Overview
2) The System Core
3) The Graphic Core
4) The Sound Core
5) The Input Core


Last edited by Seoushi on Wed Nov 16, 2005 12:03 pm, edited 1 time in total.

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PostPosted: Wed Nov 16, 2005 9:02 am 
Babirusa
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I will be writing an article about the usage of an open source interface system, together with Lua scripting. Well, I want to. :)

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PostPosted: Wed Nov 16, 2005 7:32 pm 
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I've a few ideas I'll state here just so nobody can steal my ideas:

Advanced text rendering with SDL_ttf (A continuation of my last article on the subject)
Creating and Webmastering a Game Website


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PostPosted: Wed Nov 16, 2005 11:03 pm 
Eleventy-first
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I'll be writing a tutorial. Don't exactly know what subject it will be yet, although it will be something to do with directX and 3D, I'll also try to make it as language agnostic as possible but the implementation demo will be in C++ I've just begun working on a new game and I'll steal some technique or method from that.

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PostPosted: Thu Nov 17, 2005 12:16 pm 
Digerati

Joined: Fri Sep 24, 2004 3:15 am
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I'm writing a tutorial on making and using useful GLSL shaders.


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PostPosted: Sat Nov 19, 2005 2:09 am 
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Location: Rochester, NY / Cary, NC
I'm thinking of doing a few, actually I'd been meaning to get into this and have a few false starts sitting around at the moment, it's all a matter of which ones I decide to carry though on.

At the moment the only one I'm going to publicly commit to is the one on common open source licenses, it's a bit of a weird topic but I feel it's important.


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PostPosted: Sat Nov 19, 2005 3:57 am 
Rookie

Joined: Sat Nov 19, 2005 12:36 am
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Ryan Clark wrote:
State the subject/topic of your tutorial(s) by replying to this post.


I registered for this forum account and looked over the wiki for the first time because of the HappyPenguin post which mentioned this contest.

Every time I make a game, I use the same basic OO library that I wrote myself earlier. It's something I made a long time ago and have refined for a while. I'd like to make a tutorial saying, essentially, how to make an object-oriented framework for games. I haven't seen anything like it before. I'm planning to use python/pygame for the code.

Here's hoping!

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PostPosted: Sat Nov 19, 2005 9:14 am 
Babirusa
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JamesTurk wrote:
I'm thinking of doing a few, actually I'd been meaning to get into this and have a few false starts sitting around at the moment, it's all a matter of which ones I decide to carry though on.

At the moment the only one I'm going to publicly commit to is the one on common open source licenses, it's a bit of a weird topic but I feel it's important.


That would be nice. I was talking yesterday with someone else, since GPL / LGPL are confusing regarding the static/dynamic linking, and everything. It seems that GPL can't be used for anything commercial afaik [as long as you don' want to release source code]. So I made sure my stuff isn't GPL-ed.

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PostPosted: Sat Nov 19, 2005 6:38 pm 
Also known as "Lucky"

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Location: Vancouver, Canada
JamesTurk wrote:
At the moment the only one I'm going to publicly commit to is the one on common open source licenses, it's a bit of a weird topic but I feel it's important.

Sounds great! You're right... people are often confused by what they can/can't do with code under the various licenses.

atiaxi wrote:
I'd like to make a tutorial saying, essentially, how to make an object-oriented framework for games. I haven't seen anything like it before. I'm planning to use python/pygame for the code.

Also sounds great! We definitely need more python content on the wiki.

Happy to have you two aboard :)

Good luck!

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PostPosted: Sun Nov 20, 2005 2:22 am 
P2k
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I'll be doing a .NET Performance Guide


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PostPosted: Sun Nov 20, 2005 5:20 am 
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Subject: Obtaining smooth animation

A short tutorial on frames-per-second, timers, and a simple method for ensuring your game runs that same speed reguardless of FPS.


I just spent 3 hours on a tutorial, went to "save page" and Internet explorer crashed. Screw it, its not worth the frustration.

[EDIT]

Ok I rewrote the tutorial in notepad and finally got it up. So I guess this is my second revision. Here it is.

http://gpwiki.org/index.php/Consistent_Animation

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Last edited by TwistedMatrix on Tue Nov 22, 2005 7:25 am, edited 3 times in total.

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PostPosted: Sun Nov 20, 2005 9:47 am 
Babirusa
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I think anyone on this forum who writes a tutorial is using an text editor first, it's not worth the chance to do everything in the browser immediate when you can get a connection timeout.

Actually, I always copy any message I submit on the forum first! :)

But, bad luck. I had it a few times with "escape". Hitting escape clears text areas :(

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PostPosted: Sun Nov 20, 2005 10:27 am 
I think i'll write a tutorial on creating a bone system in C or C++ (depending if i'll need OOP or not)... i need this for a game, so why don't create a tutorial?

Btw, what is TBA?


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PostPosted: Sun Nov 20, 2005 10:38 am 
TBA: To Be Announced


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PostPosted: Sun Nov 20, 2005 10:42 am 
Technomaniac

Joined: Sun Dec 05, 2004 11:27 am
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TBA = To Be Announced
IE = Hates the Wiki and everything it stands for and wants you to switch to firefox which won't crash at in-opportune moments (*).

(*) Not necessarily true - I still find websites which crash firefox, but I'm fairly confident in saying that it will make you happier.

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PostPosted: Sun Nov 20, 2005 10:43 am 
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Gah... pwned by Guest, who I suspect is theraje.

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PostPosted: Sun Nov 20, 2005 10:50 am 
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Thanks for the TBA explanation.

Now i'm registered, i'm going to start my tutorial.

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