pieman wrote:
I don't think anybody realized that I was parodying an attitude that I frequently encounter around game-developers and consider abnormally blatant.
Well, I've been browsing this forum for some time now and found it really nice how this community responded to all (even the most ridiculous) questions and statements, so I might as well

IGTHORN wrote:
Wrong! Mass Effect was awesome! Shooting stuff, space, conversation pie. Dammit, it had everything!
Thank you!

IGTHORN wrote:
In the context of gaming and AAA gaming in particular, innovative means playing something that doesn't feel like a retexture of a game I've played several times before. Portal feels like an excellent example of something that was unique. But games don't have to re-invent the wheel with every release to impress me. It would just be nice if they mixed and matched a bit at least, instead of taking the same worn out stereotypes and game mechanics and rehashing them.
yes, but there is another thing, thats very close to just "retexture" of a game. With portal, you have been introduced to bunch of game mechanics that were really original and interesting, changing the way you think in a standard First person puzzle game. Another great example might be Anti-chamber btw. This games are not just retextured and enhanced games, they are really original. but then you can have games that just show you some funny gimmicky feature that has no effect on the gameplay, its surely impressive and not a simple "retexture" but its still the same game you had played many times before, but now you can maybe change between two forms, or use some kind of a heat vision to see you enemies, While both features are quite graphically pleasing and quite innovative if never used before, they are still useless for the gameplay itself. that is where the word "innovation" fails to keep up with gaming, lots of ideas can be innovative and original, but that doesn't mean the game is not the same thing all over again.
As an example i would maybe use the game Singularity, which was basically an FPS with a time control element, it looked great, it was fun, it was original, but in reality the time controlling mechanic was just a gimmick, you used it like twice in the whole game to actually affect the gameplay, for the rest it was unnecessary, mostly to cover up that its yet another monster killing FPS.
pieman wrote:
No, people just wanna look sexy!
I agree, no matter what the usability of things are, unless you are helpless without it, you won't use it if its not looking good enough.
