Am i that predictable?
No, I'm just that experienced with how game development projects usually happen, given their circumstance of production. No really. I sound conceited or something, but that's my explanation.
Things like different brush tools, tile picker, things you found missing in other editors, like the aforementioned triggerboxes and locations missing in other editors that actually made me start this project. Anything that comes to mind regarding 2d tilemaps and their uses.
Alright, I know exactly what you need... a "microwave frozen pizza" button!
In reality, there's really no way I can give you decent suggestions from how it's standing. Here's my options:
1. Conceive of an entirely novel tilemap editor myself and then explain why I designed it the way I did.
2. Guess what its like to use your tilemap editor and try desperately to make a good feature suggestion based on my guess.
3. Tell you how I would want a map editor to be like. That's a completely different story.
4. Wait for you to release the demo. (<-- that's the best option right there man
In summary: Store tilemaps like bitmaps and just let the tilemaps have arbitrary attributes (comparable to position, dimension and scale). Then create utility to make it easy to handle various tilemaps of your format in any Flash game project. How do you like this idea? Note: scale actually refers to the uniform size of tiles in a tilemap... that's what I meant in part of my analogy to bitmaps... a grid arrangement, 2-D array, strided array or whatever term I just screwed up on choosing.
Does that explain it well enough?
As your doctor, I'm very sorry to tell you, but you have a deficiency in basis-for-suggestions. Inherently, all of your children will be elephants and it may be necessary for you to wear spandex whenever you are in public.