Im not thinking about the end for my glory or wealth at all. I am thinking about how I start or plant the seed. The reason I cant share the whole idea with you all is self explanatory isn't it?
It depends on your objective. If you aim to make money out of it, it is. If you aim to have the game for your child, it is not, imho.
Did I miss an option here? (That is, why would you be so secretative other than for money or glory that you expect to get? I cannot think of another reason. If there is, I'd love to know that!)
I am fine with you not telling us what it is about, I just don't understand your goals, which would help a lot. "start or plant the seed" can mean anything. In other words, I am trying to figure out (and mostly failing) when you'd call the project a success.
I would love to say what type of game it is to get some feed back but how can any one do that with out any copy rights etc. What is a sub-optimal strategy?
If you want help with the concrete design and development, you're going to have to explain the idea at some point.
I was sent here from Crytek a game development company in Nottinghamshire. I don't think I have even thought about the cash it would make. I just thought loads would buy it.
Why do you think they sent you here? Obviously not because they thought your idea was so great they could make a load of money out of it.
I have 3 children, my youngest is a 7 years old little boy. The game was for him originally, then thought I would check to see if there was a game out there. Nope, None so its got to be made even if not by me & like a said earlier it won't be long until there is one out:(.
Any idea of the size of the market segment of games for children < 10? I don't know, but my guess would be it is nothing compared to other game genres.
I have no back ground in game development as you can obviously see although I play a lot of games my self online like world of warcraft, bf3, cod, black ops etc.
Playing gives you some experience, but design and implementation are completely different. The gaming source code I have seen so far is mostly faking the player into believing a game world, it is far less advanced than you may think.
Basically I can see four options for you (with one being non-feasible at this time)
1. Sell the idea to someone
2. Hire someone to develop the idea to a more concrete form
3. Develop it yourself
4. Make it a community project
Option 1 is pretty much impossible I think, unless they know you deliver quality work. You tried this, and you get the excuses like "we are all busy", or "try it elsewhere".
Option 2 will cost lots of money. Someone is only going to work for you when you pay him. I don't know the hourly rate of a developer, but I'd say a 100 dollar/euro an hour. (Others may want to correct this, I am doing random guessing here.) You may want to inform about this with eg a small software development comapny or so.
Option 3 is the best option to start with I think. The first step you need to do is "game design" http://en.wikipedia.org/wiki/Game_design
in fact, you may want to spend a day on reading everything you can find on "game development" / "game desiign".
This gives you several advantages. First of all, the game progresses in development stage. Secondly, options 1 and 2 are much more viable when you have concrete designs rather than abstract ideas. You may want to make a prototype (on paper or on the computer).
Option 4 is only viable after you let go of all ideas of making any money from it, and aim for making the game. To get an idea of how people in such projects think, read http://www.catb.org/~esr/faqs/hacker-howto.html
If you want people to work on it for free, they will not like that you make money out of it. In addition, you have to convince them that it is a good project. You may want to look around for projects aimed at children, and look what they do.
I'd say you need to have a working prototype at least before you make any chance.
My project: Messing about in FreeRCT
, dev blog
, and IRC #freerct at oftc.net