cxzuk wrote:
im not sure what im voting on?.. the animation or the whole concept? i thought id give you some feedback anyway;
Haha the vote is just for fun, it doesn't account for anything

cxzuk wrote:
The animation is nice, i feel some charecteristics from it, but (im under the impression you built the graphics from astronaughts?) it feels like a regression from your talents. from a design perspective, your astronaught charecter has some great emotion from it (the way it would jump down stairs, the head and eye movement). johnny has none of that, or that as potential.
Well, the goal with johnny is to build a really low res sprite and have it's animation look as distinct and sophisticated as possible. Of course things like eyemovement will not work if the head is only 4px in total, so i'm trying to concentrate on the actual body motion (remember, the astronaught guy had 6 body parts that were moving independantly, while johnny's animations are hand drawn frame by frame.)
cxzuk wrote:
The charecteristics i feel at the moment are laid back, and not taking much seriously.. from your plot, this may be an issue?
The plot itself seems disjointed, some plot holes (which you admit from missing details). I think some time to address your plot would be time well spent.
This is intended to be a whacky game that doesn't take anything serious

The plot will be flat and more to the point that it is nonexistant. I don't plan to really get any story related cutscenes or dialogues in it besides the intro, so it will be just like any game ever "find the bad guy, save the world" just in a single bold statement.
cxzuk wrote:
You suggest the levels will be from other games? While i suspect you could select some goos game levels that will work well together.. im having trouble imagining the johnny animation playing a role within those levels.. id get a quick screenshot of your suggested level and cut&paste and image of johnny in to see what it would look like.
No, the actual levels and challenges of them will be custom made, but they will take different elements of well known games like the scene below for instance. Everyone will recognize it immediately. It should be kind of a prodding like "look what i did there".

cxzuk wrote:
felipefs' image seems like a great sggestion and much more in tune with johnny.
Yeah it indeed looks great, and i'd love to make a 'serious' game like that too. but like i said, backdrops and sprites like that take a long time for me to draw. The time it takes to look for references, adjust to a specific art style etc will blow all this out of proportion.
I want this to be a quick n dirty game that is fun to play for a while. One that puts a smirk on your face, or that makes you facepalm in shame

cxzuk wrote:
i know, this was some pretty negative feedback.. i just feel you can do better.
cxzuk
It was not negative, in fact, it was quite constructive. I prefer this to "wow awesome." anytime, so thanks for taking your time to share it

Feedback like this always helps to see the vision from a different point of view, so it can't be a bad thing
