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How do you like Johnny?
Johnny is a good guy. 0%  0%  [ 0 ]
Needs more Johnny. 100%  100%  [ 2 ]
I like his hair. 0%  0%  [ 0 ]
Else (elaborate below) 0%  0%  [ 0 ]
Total votes : 2
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PostPosted: Mon Jun 11, 2012 9:38 pm 
Funky Monkey

Joined: Thu Sep 09, 2004 1:17 pm
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If you've seen my late post in the Joyful pixelart thread you know Johnny. Johnny is a good guy.

Image

One day a villager storms to his hut. Frantically he's knocking on his door.
When Johnny opens it, the villager, still out of breath, shouts at him:

Villager wrote:
Johnny! Great evil has risen, summoned by chaotic powers. You must go find and destroy it for the good of the world.


Johnny scratches his head, then replies:

Johnny wrote:
Okey.


So he starts his journey to find the great evil.

A couple of seconds later, he dies -to a reason that is yet to be decided-, but his ghost remains, and his wrath shall haunt the evil until it is defeated.

------

So this game will be a side-scrolling platformer where you gain different abilities in different level areas.

The idea is that there is only one level that is only scrolling right, where different areas or segments appear that pay homage to different classics or gaming cliche's. The starting segment will be mario'esque, with a jump-on-head-to-kill mechanic (also bushes are clouds).

Different areas may include tributes to megaman, rtype, sonic, and whatever whacky idea i'm gonna get (i'm open to suggestions)

This will actually be my first endeavour in doing flash games. So far it is pretty straight forward and easy to use, Flashpunk that is. Fortunately it has similarities to my own engine, which i find quite nice :D
As3 though, well, i still need to get accustomed to it's ... quirks.

So yeah, here's a first build: http://dl.dropbox.com/u/12237727/Johnny ... oWorld.swf

The collision still needs to be fixed, as it may happen that you fall into the ground.
How do you like the character controls so far? too snappy? more acceleration (or any in this case)? Anything else? :D

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PostPosted: Mon Jun 11, 2012 10:36 pm 
Harmlessness does no harm
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Ooooh... do a level as an homage to "Legend of Kage" for unequaled spectacularity!

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PostPosted: Tue Jun 12, 2012 2:23 am 
Source Code Swashbuckler
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Make him JUST a little bit faster, increment it about 0.2 or 0.3(if you are using a float type has position) of speed.

But, why don't you make it using HTML5?(I bet you was already expecting this question).

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PostPosted: Tue Jun 12, 2012 2:25 am 
Source Code Swashbuckler
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Also, the character style remember me of this:

Image
http://winged-doom.deviantart.com/galle ... 5#/d47k7xb

:yeah

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PostPosted: Tue Jun 12, 2012 9:31 am 
Funky Monkey

Joined: Thu Sep 09, 2004 1:17 pm
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Mugai wrote:
Ooooh... do a level as an homage to "Legend of Kage" for unequaled spectacularity!


i dont even know that one :D
EDIT: Just checked a video, looks cool. I planned to put some form of melee combat in it, but i wasn't sure which game it could impersonate. LoK is apparently more about throwing stars :P

FelipeFS wrote:
But, why don't you make it using HTML5?(I bet you was already expecting this question).


I didn't actually. But there's too many hurdles with html5 and games i dont wanna bother with right now. Maybe i will pick it up at some point but flash is fine for this project :)

FelipeFS wrote:
Also, the character style remember me of this:

Image
http://winged-doom.deviantart.com/galle ... 5#/d47k7xb

:yeah


This is frickin gorgeous. Unfortunately i wont be able to design such detailed backdrops :/

I was thinking of increasing the resolution of johnny to be able to add more details. I will probably try it at some point, but the increased effort that has to be made for all the animations. I don't know if i'll be able to do it :P

Anyways, another possible homage could be limbo :D

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PostPosted: Tue Jun 12, 2012 9:51 am 
Shake'n'Baker

Joined: Sun May 27, 2012 6:01 pm
Posts: 62
weezl wrote:
If you've seen my late post in the Joyful pixelart thread you know Johnny. Johnny is a good guy.

Image

One day a villager storms to his hut. Frantically he's knocking on his door.
When Johnny opens it, the villager, still out of breath, shouts at him:

Villager wrote:
Johnny! Great evil has risen, summoned by chaotic powers. You must go find and destroy it for the good of the world.


Johnny scratches his head, then replies:

Johnny wrote:
Okey.


So he starts his journey to find the great evil.

A couple of seconds later, he dies -to a reason that is yet to be decided-, but his ghost remains, and his wrath shall haunt the evil until it is defeated.

------

So this game will be a side-scrolling platformer where you gain different abilities in different level areas.

The idea is that there is only one level that is only scrolling right, where different areas or segments appear that pay homage to different classics or gaming cliche's. The starting segment will be mario'esque, with a jump-on-head-to-kill mechanic (also bushes are clouds).

Different areas may include tributes to megaman, rtype, sonic, and whatever whacky idea i'm gonna get (i'm open to suggestions)

This will actually be my first endeavour in doing flash games. So far it is pretty straight forward and easy to use, Flashpunk that is. Fortunately it has similarities to my own engine, which i find quite nice :D
As3 though, well, i still need to get accustomed to it's ... quirks.

So yeah, here's a first build: http://dl.dropbox.com/u/12237727/Johnny ... oWorld.swf

The collision still needs to be fixed, as it may happen that you fall into the ground.
How do you like the character controls so far? too snappy? more acceleration (or any in this case)? Anything else? :D


im not sure what im voting on?.. the animation or the whole concept? i thought id give you some feedback anyway;

The animation is nice, i feel some charecteristics from it, but (im under the impression you built the graphics from astronaughts?) it feels like a regression from your talents. from a design perspective, your astronaught charecter has some great emotion from it (the way it would jump down stairs, the head and eye movement). johnny has none of that, or that as potential.

The charecteristics i feel at the moment are laid back, and not taking much seriously.. from your plot, this may be an issue?

The plot itself seems disjointed, some plot holes (which you admit from missing details). I think some time to address your plot would be time well spent.

You suggest the levels will be from other games? While i suspect you could select some goos game levels that will work well together.. im having trouble imagining the johnny animation playing a role within those levels.. id get a quick screenshot of your suggested level and cut&paste and image of johnny in to see what it would look like.

felipefs' image seems like a great sggestion and much more in tune with johnny.

i know, this was some pretty negative feedback.. i just feel you can do better.

cxzuk


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PostPosted: Tue Jun 12, 2012 9:52 am 
Shake'n'Baker

Joined: Sun May 27, 2012 6:01 pm
Posts: 62
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PostPosted: Tue Jun 12, 2012 10:29 am 
Funky Monkey

Joined: Thu Sep 09, 2004 1:17 pm
Posts: 1553
Location: burrowed
cxzuk wrote:
im not sure what im voting on?.. the animation or the whole concept? i thought id give you some feedback anyway;


Haha the vote is just for fun, it doesn't account for anything :P

cxzuk wrote:
The animation is nice, i feel some charecteristics from it, but (im under the impression you built the graphics from astronaughts?) it feels like a regression from your talents. from a design perspective, your astronaught charecter has some great emotion from it (the way it would jump down stairs, the head and eye movement). johnny has none of that, or that as potential.


Well, the goal with johnny is to build a really low res sprite and have it's animation look as distinct and sophisticated as possible. Of course things like eyemovement will not work if the head is only 4px in total, so i'm trying to concentrate on the actual body motion (remember, the astronaught guy had 6 body parts that were moving independantly, while johnny's animations are hand drawn frame by frame.)

cxzuk wrote:
The charecteristics i feel at the moment are laid back, and not taking much seriously.. from your plot, this may be an issue?

The plot itself seems disjointed, some plot holes (which you admit from missing details). I think some time to address your plot would be time well spent.


This is intended to be a whacky game that doesn't take anything serious ;) The plot will be flat and more to the point that it is nonexistant. I don't plan to really get any story related cutscenes or dialogues in it besides the intro, so it will be just like any game ever "find the bad guy, save the world" just in a single bold statement.

cxzuk wrote:
You suggest the levels will be from other games? While i suspect you could select some goos game levels that will work well together.. im having trouble imagining the johnny animation playing a role within those levels.. id get a quick screenshot of your suggested level and cut&paste and image of johnny in to see what it would look like.


No, the actual levels and challenges of them will be custom made, but they will take different elements of well known games like the scene below for instance. Everyone will recognize it immediately. It should be kind of a prodding like "look what i did there".

Image

cxzuk wrote:
felipefs' image seems like a great sggestion and much more in tune with johnny.


Yeah it indeed looks great, and i'd love to make a 'serious' game like that too. but like i said, backdrops and sprites like that take a long time for me to draw. The time it takes to look for references, adjust to a specific art style etc will blow all this out of proportion.
I want this to be a quick n dirty game that is fun to play for a while. One that puts a smirk on your face, or that makes you facepalm in shame :P

cxzuk wrote:
i know, this was some pretty negative feedback.. i just feel you can do better.

cxzuk


It was not negative, in fact, it was quite constructive. I prefer this to "wow awesome." anytime, so thanks for taking your time to share it :)
Feedback like this always helps to see the vision from a different point of view, so it can't be a bad thing :)

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PostPosted: Tue Jun 12, 2012 11:11 am 
Shake'n'Baker

Joined: Sun May 27, 2012 6:01 pm
Posts: 62
@wezl:

Would i be right in summarizing with; You are creating a game with a novelty factor, and to help with some technical achievements (pixel animation and flash)?

if thats right.. i think id like to see just one big level.. explore the technology you want to use and get what value you can out of it, and perhaps think of it as a demo?

cxzuk


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PostPosted: Tue Jun 12, 2012 9:54 pm 
Funky Monkey

Joined: Thu Sep 09, 2004 1:17 pm
Posts: 1553
Location: burrowed
cxzuk wrote:
@wezl:

Would i be right in summarizing with; You are creating a game with a novelty factor, and to help with some technical achievements (pixel animation and flash)?

if thats right.. i think id like to see just one big level.. explore the technology you want to use and get what value you can out of it, and perhaps think of it as a demo?

cxzuk


well, basically yes. also the idea to finally get a game somewhat finished and playable that i can add to my portfolio.

And it will indeed be one big level. i estimate a playtime of around 15 minutes maybe, so it's not really a huge project.

I thought of renaming him John J. (for Jay, hi homer :D) Johnson so he's referred to with different nicknames throughout the game, like johnny, johnjay, jayjay, tripple j... :P

Anyhow, i increased the movespeed by a bit and feels quite a lot better, thanks for the hint Felipe :rock

The collision is still simple and you might fall through with too much vertical velocity.

http://dl.dropbox.com/u/12237727/Johnny ... ohnson.swf

EDIT: I might just call the game JJJJJJ, or is that going too far? :P

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PostPosted: Sun Jun 17, 2012 12:15 pm 
Shake'n'Baker

Joined: Sun May 27, 2012 6:01 pm
Posts: 62
weezl wrote:
cxzuk wrote:
@wezl:

Would i be right in summarizing with; You are creating a game with a novelty factor, and to help with some technical achievements (pixel animation and flash)?

if thats right.. i think id like to see just one big level.. explore the technology you want to use and get what value you can out of it, and perhaps think of it as a demo?

cxzuk


well, basically yes. also the idea to finally get a game somewhat finished and playable that i can add to my portfolio.

And it will indeed be one big level. i estimate a playtime of around 15 minutes maybe, so it's not really a huge project.

I thought of renaming him John J. (for Jay, hi homer :D) Johnson so he's referred to with different nicknames throughout the game, like johnny, johnjay, jayjay, tripple j... :P

Anyhow, i increased the movespeed by a bit and feels quite a lot better, thanks for the hint Felipe :rock

The collision is still simple and you might fall through with too much vertical velocity.

http://dl.dropbox.com/u/12237727/Johnny ... ohnson.swf

EDIT: I might just call the game JJJJJJ, or is that going too far? :P


This is actually the first time ive been able to play this, As ive been posting via my mobile. (The flash doesnt work quite right on my phone).

Its actually come out very well, The adjustment to the speed was a good idea.

cxzuk


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