GPWiki.org
GPWiki.org
It is currently Thu Jun 20, 2013 5:12 am

All times are UTC




Post new topic Reply to topic  [ 34 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: FreeRCT project
PostPosted: Sat Jun 02, 2012 7:46 pm 
Source Code Swashbuckler
User avatar

Joined: Wed Nov 09, 2011 3:58 am
Posts: 199
Location: Brazil
Alberth wrote:
Thank you for the offer. There is currently another pixel artist in the project, so you should talk to him. (you can find the current sprites in /trunk/sprites_src, about 90MB of data). I'll forward your request to him.

All sprites will have to be licensed under the GPL license.

:thumbs Ok! I'm taking a look in the sprites, and I'll start some stuff later.

_________________
"Life finds a way." - Ian Malcolm
My WebBlog: PixelDeveloper
English is not my native language, so excuse me for any writing mistakes.


Top
 Profile  
 
 Post subject: Re: FreeRCT project
PostPosted: Sat Jun 02, 2012 10:58 pm 
Hi! I'm the the current graphics guy for FreeRCT :)

The current setup for the graphics is all 3D graphics modelled and rendered using blender. The sprites are then converted to the FreeRCT palette (also in the repo) using some scripts I have written for ImageJ. I have made standard templates for different kinds of object which keep the rendering and sprite sheet generation quite streamlined. We would like to stick to 3D rendered sprites as much as possible because it will help with bigger tile sizes in the future.

If you are keen to help then I think the most useful thing would be to help generate content in the templates I have made. E.g. I have setup the blender template for shops and have modelled one (selling pizzas). It would be great if you could help make a fizzy drink shop, burger shop, chip shop, sweets shop, etc. working in that template.

Let me know :)


Top
  
 
 Post subject: Re: FreeRCT project
PostPosted: Sun Jun 03, 2012 5:24 pm 
Source Code Swashbuckler
User avatar

Joined: Wed Nov 09, 2011 3:58 am
Posts: 199
Location: Brazil
How could I send my models to you guys?

_________________
"Life finds a way." - Ian Malcolm
My WebBlog: PixelDeveloper
English is not my native language, so excuse me for any writing mistakes.


Top
 Profile  
 
 Post subject: Re: FreeRCT project
PostPosted: Sun Jun 03, 2012 6:17 pm 
Initially I suggest you just email them to me; be_very_happy_or_else[#at#]hotmail[.com] I can then sort out the rendering and making the sprite sheet.

Which program will you be modelling in? It would be good if you could use blender if possible...


Top
  
 
 Post subject: Re: FreeRCT project
PostPosted: Sun Jun 03, 2012 6:22 pm 
Rookie

Joined: Sat Jun 02, 2012 10:46 pm
Posts: 3
Oops, realised I was posting anonymously. Posting to subscribe to this topic.


Top
 Profile  
 
 Post subject: Re: FreeRCT project
PostPosted: Sun Jun 03, 2012 6:31 pm 
Source Code Swashbuckler
User avatar

Joined: Wed Nov 09, 2011 3:58 am
Posts: 199
Location: Brazil
I'm using Blender. Ok, I will send my models for this e-mail, then!

_________________
"Life finds a way." - Ian Malcolm
My WebBlog: PixelDeveloper
English is not my native language, so excuse me for any writing mistakes.


Top
 Profile  
 
 Post subject: Re: FreeRCT project
PostPosted: Sat Jun 09, 2012 10:35 am 
Rookie

Joined: Sat Jun 02, 2012 10:46 pm
Posts: 3
Hey, I hope you got my email. I loved the tent model, the doughnut needs a bit more work but is a very good start. I have created a 1x1 tall object template in the repo which may be useful if you feel like doing some more modelling :)


Top
 Profile  
 
 Post subject: Re: FreeRCT project
PostPosted: Sun Jun 10, 2012 8:44 am 
Source Code Swashbuckler
User avatar

Joined: Wed Nov 09, 2011 3:58 am
Posts: 199
Location: Brazil
I got your e-mail. I'm just a bit busy these days, but I will sent you new updates later.
Also, I will study about that "node editor" in Blender, because I never used that.
:)

_________________
"Life finds a way." - Ian Malcolm
My WebBlog: PixelDeveloper
English is not my native language, so excuse me for any writing mistakes.


Top
 Profile  
 
 Post subject: Re: FreeRCT project
PostPosted: Sun Jun 10, 2012 9:18 am 
Bytewise

Joined: Sun Oct 16, 2011 3:09 pm
Posts: 283
Location: Here (where else?)
Nice tent.
I am not sure what it is supposed to do yet, but I am sure we'll find a use for it :)
(perhaps a fortune teller attraction?)

_________________
My project: Messing about in FreeRCT, dev blog, and IRC #freerct at oftc.net


Top
 Profile  
 
 Post subject: Re: FreeRCT project
PostPosted: Tue Jun 12, 2012 1:30 pm 
Level 22 Norse Warrior-Librarian
User avatar

Joined: Fri Aug 20, 2004 1:58 pm
Posts: 538
Location: UK
If you are creating an RCT equivalent - the squares were 4m by 4m - all shops, rides, and track pieces were constrained to these squares.


Medium slope track pieces gain 2 meters of height per segment, at an angle of 26.565 degrees normally, or 19.471 degrees on the 45 degree diagonal pieces. Flat to medium transitional pieces are 1 meter tall.

Steep slopes gain 8 meters per segment at an angle of 63.435 degrees normal, 54.735 degrees for diagonals. Medium to steep transitions are 4 meters tall, steep to vertical transitions are 8 meters tall.

Vertical slopes are built in 4 meter tall blocks.

Trackbuilding via loft is actually very easy, but it's also very time consuming - you need several hundred renders for just a simple track set.


Good luck.


Top
 Profile  
 
 Post subject: Re: FreeRCT project
PostPosted: Sat Dec 08, 2012 12:36 pm 
Bytewise

Joined: Sun Oct 16, 2011 3:09 pm
Posts: 283
Location: Here (where else?)
An update, pictures are getting very pretty imho
Image

_________________
My project: Messing about in FreeRCT, dev blog, and IRC #freerct at oftc.net


Top
 Profile  
 
 Post subject: Re: FreeRCT project
PostPosted: Sat Dec 08, 2012 12:45 pm 
Bibliotherapist
User avatar

Joined: Wed Nov 03, 2004 1:28 pm
Posts: 6755
Location: Oxford, Englandshire
Nice. Fancy submitting a featured image?

_________________
10 PRINT "Bad Monkey ";
20 GOTO 10


Top
 Profile  
 
 Post subject: Re: FreeRCT project
PostPosted: Sun Dec 09, 2012 9:00 pm 
Bibliotherapist
User avatar

Joined: Wed Nov 03, 2004 1:28 pm
Posts: 6755
Location: Oxford, Englandshire
Yay, New featured image. http://www.gpwiki.org/iotd

_________________
10 PRINT "Bad Monkey ";
20 GOTO 10


Top
 Profile  
 
 Post subject: Re: FreeRCT project
PostPosted: Sat Jan 05, 2013 2:11 pm 
Bytewise

Joined: Sun Oct 16, 2011 3:09 pm
Posts: 283
Location: Here (where else?)
More nice news, guests can buy things from shops now http://youtu.be/jPNVrK7zxd8

The balance is very wrong though, the personnel costs are way higher than the profits you make from selling food :P

_________________
My project: Messing about in FreeRCT, dev blog, and IRC #freerct at oftc.net


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 34 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group