I wasn't sure where to post this:
Hi, I'm new to the forums, but I've been reading them on and off, for about two years now. For the past three years I have been working on various projects. In the past year I have combined them into a 3D game engine, with my own custom physics engine, custom rendering algorithms that use OpenGL, and a bunch of other stuff. Essentially everything is non-standard, customized, modified, or completely reversed engineered, except for a few file parsing libraries like zlib and simpleini. I just want to know if anyone has any opinions or questions, or wants to help test it.
here's the link
http://pylon.googlecode.comyou will need python 2.7 installed for windows to run it.
It is called Pylon (unintentional StarCraft reference

,
http://en.wikipedia.org/wiki/Pylon_(architecture),
http://en.wikipedia.org/wiki/Electricity_pylon), other things that use python are also called Pylon, bit I did not know that when I named it

.
Pylon is a multi-threaded engine, but uses no traditional thread safety techniques, yet it is quite still stable. This was originally a failure to learn how to use mutexes, but has subsequently become a feature. Compared to other engines on the forums this one is complete ****, but since I have been using a 1GHz dual core laptop running linux, with an intel integrated graphics chip, Pylon has extremely high future compatibility

(I think

). There is a lot left that I still need to implement in it, but it works

, and for something that started out as plain curiosity three years ago, I think it's about time that I start letting others who might be interested know about it.
- TarpeyD12