GPWiki.org
GPWiki.org
It is currently Mon May 20, 2013 10:32 pm

All times are UTC




Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2
Author Message
 Post subject:
PostPosted: Sun Sep 11, 2005 7:13 am 
Dexterous Droid
User avatar

Joined: Wed Aug 18, 2004 7:40 pm
Posts: 3735
Location: South Africa
Nice work man, you're tempting me away from working on my own :D

_________________
Whatever the mind can conceive and believe, it can achieve


Top
 Profile  
 
 Post subject:
PostPosted: Sun Sep 11, 2005 7:48 am 
Double Guru
User avatar

Joined: Fri Aug 12, 2005 8:58 am
Posts: 2009
Location: LA, CA
The engine looks quite impressive, if only it wasen't vb (yeah I know I shouldn't be reading this form heh).


Top
 Profile  
 
 Post subject:
PostPosted: Mon Sep 12, 2005 5:33 am 
Dexterous Droid
User avatar

Joined: Wed Aug 18, 2004 7:40 pm
Posts: 3735
Location: South Africa
VB is awsome and was a good choice for making a graphic engine. The power of a properly made engine and the rapid rate at which you can code in VB is a powerful combination.

_________________
Whatever the mind can conceive and believe, it can achieve


Top
 Profile  
 
 Post subject:
PostPosted: Mon Sep 12, 2005 7:11 am 
Double Guru
User avatar

Joined: Fri Aug 12, 2005 8:58 am
Posts: 2009
Location: LA, CA
I'm not denying vb of its power or trying to start a flame war I just don't like its syntax and the way it works (personal preference). It's quite cool what others make with it tho.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Sep 12, 2005 7:37 am 
Dexterous Droid

Joined: Fri Aug 19, 2005 10:34 am
Posts: 3650
Yeah, many people have their preferences, which is why we have so many languages. If there was one language that greatly surpassed all others, well, then wouldn't everyone just use that? :)

_________________
NetGore - Open source online RPG engine


Top
 Profile  
 
 Post subject:
PostPosted: Mon Sep 12, 2005 1:19 pm 
Technomaniac

Joined: Sun Dec 05, 2004 11:27 am
Posts: 3249
Location: Sydney, Australia
Which explains why this is an English speaking message board :)

_________________
Trying is the first step towards failure
b


Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 14, 2005 9:38 am 
Cubic Contributor

Joined: Sun Mar 20, 2005 7:33 pm
Posts: 77
The DXGame Engine Forum now has over 300 users. DXG is a 100% free to use 2D game engine for use with VB6 and DirectX8. You can even remove the startup logo if you want to. ;) Lots of cool projects in development. NEW demos/code samples coming out soon.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 09, 2005 8:49 am 
Cubic Contributor

Joined: Sun Mar 20, 2005 7:33 pm
Posts: 77
Demo Pack #1 Updated
Image

Ready to run demos, wips, download:
http://www.dxgame.com/download/dxgdemopack1.zip - (4mb)

Simply extract the files and run the "RUNME.exe" file.

Pressing ESC should allow you to exit any of the demos.

Requirements:
DirectX8 or better.
VB6 Runtimes
(XP prolly has VB6 runtimes installed.)


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 09, 2005 12:56 pm 
Dexterous Droid
User avatar

Joined: Fri Dec 24, 2004 8:13 pm
Posts: 3769
Location: Michigan, 'US' of 'A'. Below Canada.
When I click on the pics on the runme to open the game it won't open I get an error. Might just be me.

_________________
/\/////////// \\\\\\\\\\\/\S
/\/////////\\ //\\\\\\\\\/\I - Assault Wars
/\///////\\//|\\//\\\\\\\/\R - - Work in Progress
/\/////\\////|\\\\//\\\\\/\I
/\///\\/////\|/\\\\\//\\\/\S


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 09, 2005 2:25 pm 
Dexterous Droid
User avatar

Joined: Wed Aug 18, 2004 7:40 pm
Posts: 3735
Location: South Africa
Looks very nice!!

Man, I spent ages playing with the particle generator! And that thing with the lines was also cool, basically explains how 3d works.

With the volcano thing, how did you make the volcano fade in and out, those static lava floes?

_________________
Whatever the mind can conceive and believe, it can achieve


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 10, 2005 10:23 am 
Cubic Contributor

Joined: Sun Mar 20, 2005 7:33 pm
Posts: 77
Thanks for the comments!

"With the volcano thing, how did you make the volcano fade in and out, those static lava floes?"

I was surprised how well this came out for only using the built in explosions and a simple texture. It took about 20 mins of coding. The volcano fading in/out is the red component of the texture being manipulated. The "static lava floes" are just semi transparent sections of the "png" texture and what you are seeing is actually some of the explosions "behind" the volcano showing through. ;)


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 10, 2005 7:48 pm 
Dexterous Droid
User avatar

Joined: Wed Aug 18, 2004 7:40 pm
Posts: 3735
Location: South Africa
Sirisian wrote:
When I click on the pics on the runme to open the game it won't open I get an error. Might just be me.


Did you extract the whole lot to a folder? That's what I did and it worked fine.

DXGame wrote:
The volcano fading in/out is the red component of the texture being manipulated. The "static lava floes" are just semi transparent sections of the "png" texture and what you are seeing is actually some of the explosions "behind" the volcano showing through.


Damn! That's smart! It was definitely a cool demo pack. If I wasn't so deep in programming my own engine then I'd definitely use it. Instead, I'll just see your demo as a source of inspiration. ;)

_________________
Whatever the mind can conceive and believe, it can achieve


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 10, 2005 9:22 pm 
Dexterous Droid
User avatar

Joined: Fri Dec 24, 2004 8:13 pm
Posts: 3769
Location: Michigan, 'US' of 'A'. Below Canada.
Quote:
Did you extract the whole lot to a folder? That's what I did and it worked fine.


yah, I just ran it on my other comp. odd that it didn't work. I have a lot of junk on this comp from Demo's might've messed up my DX. I have the newest version DX too? I mean I had 9.0c but when I installed Civ 4 it upgraded again.

_________________
/\/////////// \\\\\\\\\\\/\S
/\/////////\\ //\\\\\\\\\/\I - Assault Wars
/\///////\\//|\\//\\\\\\\/\R - - Work in Progress
/\/////\\////|\\\\//\\\\\/\I
/\///\\/////\|/\\\\\//\\\/\S


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 04, 2006 7:12 pm 
Cubic Contributor

Joined: Sun Mar 20, 2005 7:33 pm
Posts: 77
Demo Shooter Using Metal Slug Sprites

Image

(1.4mb Download)

http://www.dxgame.com/download/dxgdemo_0106.zip

Requirements: Windows XP, 3D Card, VB6 Runtimes (most have these)

Controls:

A - Shoot
Z - Jump
Left/Right - Move
Up/Down - Gun Angle
ESC - Exit

This is not a demo of a real game, it was something put together (in a week) while working on new coding ideas. The demo consists of 1 level with a boss. Happy shooting. :)


Top
 Profile  
 
PostPosted: Thu Jul 09, 2009 8:09 am 
Hi.
Can anybody give me link to download DXGame engine ??
orginal link is broken :(
or send me copy of that engine via e mail ?
azami24@hotmail.com


Top
  
 
 Post subject:
PostPosted: Fri Jul 10, 2009 12:41 pm 
King Code Monkey
User avatar

Joined: Wed Sep 01, 2004 3:05 pm
Posts: 11182
Location: Abingdon, MD
Ummm, maybe because this thread is 2 1/2 years old!?!

I would suggest moving to something a bit more current.

_________________
Bored? Head on over to my blog and see what I'm up to.

Microsoft XNA MVP


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group