Quote:
Looks like you have to let them sell your game for free, whether you win or not:
Valid point, that's exactly why we have it on our site, and not at the end of some crooked stairs, leading to a dimly lit basement, in an out of order WC with a sigh "beware of the tiger" on it

.
How come we didn't publish it with the post? Well that, you see, is because it's not really an announcement. The EULA is constant as is our
revenue model, which states that 40% of the game's net revenues go to the developers. Both of the above stand and are relevant to all games distributed by us within, and more importantly, without the contest and are what drives our developing community forward.
The bottom line is that as a community in which both the company and the developers exist, all sides gain. We get more content, which we can then distribute and adapt to the different targets on one hand, and the developers get a ever improving, developer oriented studio which eliminates the need to specialize in a very narrow field of several mobile devices and by which they can expand their target users and take advantage of our worldwide business collaborations.
I thank you the post, I'll appreciate any further comments or questions you might have.
Cheers,
Tom