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PostPosted: Wed Nov 11, 2009 1:50 pm 
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Joined: Mon Nov 09, 2009 2:34 pm
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Mo'Minis Launches New Contest for Mobile Game Creators


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If you think you're up to the challenge of creating the world's next blockbuster mobile game or app, it's time to sign up for the Mo'Minis GameCast #2 contest sponsored by orangeâ„¢ Israel.

In this contest, all you need to grab the big prize is a wild imagination – Mo'Minis Studio does the rest.
Whether you're a first-timer or an experienced developer, Mo'Minis GameCast #2 is your chance to put ideas for gimmicks or games into motion.
Examples and guidelines for creating gimmicks can be found on our gimmicks & series page.

Three easy steps to enroll:
1. Download the Mo’Minis revolutionary free studio here.
2. Create a series of 2-3 gimmicks or games around a shared theme.
3. Upload your games to Mo’Minis site by January 25 – view the contest’s full timeline.

Prizes are bigger than ever – totaling over $11,000 in cash and gifts. If you are selected among the 10 finalists you will win $100 to perfect your gimmick. The final round features three big-time cash prizes, together with global distribution and eternal glory.

So what are you waiting for? Click for detailed timelines, prizes and registration information.


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PostPosted: Sat Nov 14, 2009 10:06 pm 
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Joined: Mon Sep 04, 2006 5:25 pm
Posts: 517
Location: U.S.
Looks like you have to let them sell your game for free, whether you win or not:
Quote:
Grant of Commercialization Rights to Company. You hereby grant Company full commercialization rights in the Content, on a non-exclusive, perpetual, irrevocable, free of charge (subject to Section 7) fully assignable (including the right to grant the right to third parties) basis, including without limitation the right to use, distribute, reproduce, modify, enhance, create derivatives, digitize, adapt, publish and publicize, translate and transcribe, embody, transmit and broadcast, publicly perform and publicly display the Content by itself or through third parties either as free (promotional or ad-supported) or paid-for content, or to incorporate Content into other works in any format or medium now known or later developed (the 'Commercialization Rights')

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Worlds at War (Current Project) - http://www.awkward-games.com
Ganadu'r, The Eternal Sage (Other Current Project) - http://rpg.naget.com
Programming tutorials and web-design services: http://www.wyrmmage.com


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PostPosted: Sun Nov 15, 2009 7:25 pm 
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Joined: Mon Nov 09, 2009 2:34 pm
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Quote:
Looks like you have to let them sell your game for free, whether you win or not:


Valid point, that's exactly why we have it on our site, and not at the end of some crooked stairs, leading to a dimly lit basement, in an out of order WC with a sigh "beware of the tiger" on it :).

How come we didn't publish it with the post? Well that, you see, is because it's not really an announcement. The EULA is constant as is our revenue model, which states that 40% of the game's net revenues go to the developers. Both of the above stand and are relevant to all games distributed by us within, and more importantly, without the contest and are what drives our developing community forward.

The bottom line is that as a community in which both the company and the developers exist, all sides gain. We get more content, which we can then distribute and adapt to the different targets on one hand, and the developers get a ever improving, developer oriented studio which eliminates the need to specialize in a very narrow field of several mobile devices and by which they can expand their target users and take advantage of our worldwide business collaborations.

I thank you the post, I'll appreciate any further comments or questions you might have.

Cheers,
Tom


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