and thank-you... to everyone for your kind comments
Well done to Bryk and Moglor too
I don't believe saving is working.
I added that only in the patch. It wasn't a feature in my submitted game. I don't expect to be judged on what the patch adds as I posted that after the deadline.
The code doesn't seem well organized
It's rather like my desk, and my windows desktop - it's well ordered mess, that only I seem to be able to navigate with ease.
Sorry, I didn't write it with judges in mind.
The code does have some hard coding, such as the tiles I figured these would be in the level data.
I don't know what you mean. The maps are entirely in the level data. Tile behavior is hard coded, but it would be strange for it to not be, imo.
Sound effects don't seem to work however music plays fine.
That's strange, since it is using standard DX8 sound buffers. Perhaps it is outputting by default to the wrong sound driver? Like if you have on board sound and a sound card, but only one is wired up to the speakers. I've also turned down the volume for all sound so that doesn't blast out of your speakers, but SFX volume is well balanced with music.
I only encountered one bug, on the first level after the training collecting the glyph will award two instead of one.
I've noticed sprite bugs myself here and there these last couple of days. I can't pin it down. It's one of two things:
(1) As we move to different levels it isn't clearing all the sprite data, so sometimes something remains over from one level into another, such as a glyph or a key being doubled up, or the position of one of the blocks has changed. It should be easy to fix by clearing the sprite table instead of just overwriting it, and leaving bits remaining.
(2) Collecting a sprite may happen twice for some reason, like if the Orb bounces off a wall at the same time, or something like that.
Like I say I haven't really pinned it down.
Controls are simple and easy to to get use to, although I do prefer WASD. Controls on the ice were quite nice, it actually felt right.
Ok, I can add WASD in the next patch.
The gameplay is pretty good, I think I will find myself beating the rest of the game
As I said, only the first 16 levels are made (first two pyramid layers). You may design and submit more levels if you want
although it would have to be in one sitting because of no saving.
Have you applied the patch? It should save "profile.sav" to the game directory, unless user permissions forbid that. This is an encrypted file so you can't cheat. It works on my machine anyway.
I do wish there was a tutorial on the training level however the game was easy to pickup and learn.
I could do that, but I don't find tutorials very exciting to write.
Again, thank-you, and well done to the others