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PostPosted: Thu Jan 15, 2009 11:49 am 
Digerati

Joined: Fri Sep 24, 2004 3:15 am
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Location: No longer near Boston, MA
Sorry, I got called away to save the world so I'm not going to be able to participate this time.


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PostPosted: Thu Jan 15, 2009 3:00 pm 
Funky Monkey

Joined: Mon Aug 16, 2004 2:48 pm
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Location: Minneapolis, MN USA
Sadistic Penguin wrote:
Sorry, I got called away to save the world so I'm not going to be able to participate this time.


Thanks for keeping the rest of us safe, SP! ;)

-Bryk

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PostPosted: Thu Jan 15, 2009 6:31 pm 
Funky Monkey
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Location: Atlanta, GA
so does the judge happen to have .NET 3.5 installed and XNA GS 3.0? :ego

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PostPosted: Thu Jan 15, 2009 9:12 pm 
Double Guru
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Joined: Fri Aug 12, 2005 8:58 am
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Location: LA, CA
I have vista, vs 2008 with the latest patches and xna. I can't remember which version of XNA but I can install a newer version if needed.


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PostPosted: Thu Jan 15, 2009 9:36 pm 
Harmlessness does no harm
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Joined: Tue Sep 14, 2004 8:37 pm
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Location: Ferriday, LA, US
I'm dropping out. I have an odd bug where my program exits (with no errors or anything!), and I haven't been able to fix it. I've spent so much time fighting with it that there's no way I can get anything done by deadline.

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PostPosted: Thu Jan 15, 2009 9:40 pm 
Sir Postalot
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Joined: Thu Aug 26, 2004 4:34 am
Posts: 2498
Dude, it's just a wild pointer, not the end of the world. Just throw some couts throughout the code to find where it fails.


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PostPosted: Thu Jan 15, 2009 9:48 pm 
Corpse Bride
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Joined: Tue Jul 01, 2008 11:44 pm
Posts: 2217
Location: England
day 6 of 9 update --
  • level starting/finishing, win conditions, glue screen, title screen done. I'm very happy with this step. :)
  • started level design. I've done three so far which are designed with game testing in mind, rather than fun factor. I'll do as many as I have time for before sunday. Also I'm thinking I might upload my game editor and let you people create some levels next week :)

Image

to do --
  • sound (tomorrow)
  • tidy up and compile (tomorrow/saturday)
  • level design (as time permits)


oh and I haven't bothered with lil'endian.

:P


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PostPosted: Fri Jan 16, 2009 2:07 am 
Harmlessness does no harm
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Location: Ferriday, LA, US
ViX44 wrote:
Dude, it's just a wild pointer, not the end of the world. Just throw some couts throughout the code to find where it fails.


I'm doubtful that it's a pointer, the way the crash (or in this case, exit) occurs. Basically I have an easing function (the farther the target, the faster the sprite moves, and the closer it is, the slower it moves), and if I move the mouse around too fast back and forth across the sprite, that's when the program keels over (the sprite is programmed to follow the mouse cursor).

I thought it was the square-root function, but even when I abs the value, it still dies. So... I dunno.

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PostPosted: Fri Jan 16, 2009 3:06 am 
Sir Postalot
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Do you have any potential for div-by-zero? That could happen easily if you have integers involved.


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PostPosted: Fri Jan 16, 2009 6:52 am 
Harmlessness does no harm
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Location: Ferriday, LA, US
ViX44 wrote:
Do you have any potential for div-by-zero? That could happen easily if you have integers involved.


I looked, but didn't notice anything (other than the sqrt call, which I've already tweaked to no avail). I'll keep fiddling with it, but I highly doubt I'll have enough done for the contest by deadline (since the idea involves levels and stuff).

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PostPosted: Fri Jan 16, 2009 3:57 pm 
Mumbo Jumbo
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Joined: Fri Aug 20, 2004 1:15 pm
Posts: 804
Location: Michigan, USA
my game is done. when and where do i post a link to my submission?

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PostPosted: Fri Jan 16, 2009 5:01 pm 
Corpse Bride
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theraje wrote:
ViX44 wrote:
Do you have any potential for div-by-zero? That could happen easily if you have integers involved.


I looked, but didn't notice anything (other than the sqrt call, which I've already tweaked to no avail). I'll keep fiddling with it, but I highly doubt I'll have enough done for the contest by deadline (since the idea involves levels and stuff).


1. When you calculate movement direction (sprite to pointer), are you dividing by the distance between them to normalise the direction vector? --> div0 error

2. Is the sprite accelerating to the pointer? Rapidly moving the mouse could then initiate an acceleration-position scenario which throws the sprite into iterative oscillation towards + and - infinity. Also can happen due to digital rounding effects, if position keeps snapping back causing the velocity to keep increasing to try and close the gap. --> add damping.


Moglor wrote:
my game is done. when and where do i post a link to my submission?


Are there ships? I want to see ships :)


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PostPosted: Fri Jan 16, 2009 5:47 pm 
Mumbo Jumbo
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Location: Michigan, USA
Jasmine wrote:
Moglor wrote:
my game is done. when and where do i post a link to my submission?


Are there ships? I want to see ships :)


no ships in this one.

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The path to hell is paved with clever code.


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PostPosted: Fri Jan 16, 2009 6:14 pm 
Double Guru
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Joined: Fri Aug 12, 2005 8:58 am
Posts: 2009
Location: LA, CA
Moglor wrote:
my game is done. when and where do i post a link to my submission?


rules wrote:
The entries should preferably be uploaded to your personal webspace, or on 2shared.com. Please don't use rapidshare or similar file sharing things which have download limits because they're annoying.

Take another glance at the rules and make sure you include everything it asks for then uploaded it. As for a time thats up to you, if you uploaded it before the competition is over it might be a good idea to only send me the link (PM) and then I will post your link when the challenge is up. I won't be starting judging till the competition is over just incase your first submission gets tweaked and or changed but I can tell if you if I have problems running it upon request.


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 Post subject:
PostPosted: Fri Jan 16, 2009 9:55 pm 
Dexterous Droid

Joined: Fri Aug 19, 2005 10:34 am
Posts: 3650
Ooph, I completely forgot to make a game for this. :x

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 Post subject:
PostPosted: Sat Jan 17, 2009 6:55 am 
Sir Postalot
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Joined: Thu Aug 26, 2004 4:34 am
Posts: 2498
At least you forgot. I'm just not going to get it done because I've gotten myself sidetracked into fixing up my personal library. Which was looking really cool until a moment ago when I pulled a seg-fault like a noob.

Guess I get to start over until I learn not to screw up. :D


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 Post subject:
PostPosted: Sat Jan 17, 2009 10:06 pm 
Corpse Bride
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Joined: Tue Jul 01, 2008 11:44 pm
Posts: 2217
Location: England
How is everyone else doing?

I'm more or less done.

My game has 37 levels, but due to time constraints I am unable to design all of them. Its taking me anywhere from 20 minutes upto an hour to design and test each one, so I just can't manage 37.

So what I have done is the first 16 levels (for reasons that will become clear :P) which show all the different kinds of gameplay.


Sound I've done. Very happy with sound. I've stuck lil'endian in too. :rolleyes

I've yet to compile and write the text for seoushi.

I'm looking forward to seeing everyones entries :)

edit: so many typos


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 Post subject:
PostPosted: Sat Jan 17, 2009 10:47 pm 
Sir Postalot
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Joined: Thu Aug 26, 2004 4:34 am
Posts: 2498
I'm starting my personal library over from scratch because of that seg fault thing. Thus I probably won't have anything to submit, which is fine because my idea is probably pretty dumb now that I reflect upon it. Hell, it didn't even have levels, more-less 37 of them. I lost 36 times over already.

So instead I'm working on continuing to make all my personal library functions as template-recyclable and bulletproof and concise as possible. (As you the audience remember, I get pretty zealous about stopping bugs before they start.) I'm always slightly amazed when I can take a function I used to think was pretty tight and improve the hell out of it.

That's why I'll never get a job coding. I care more about the art of writing than I do the intended product.


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 Post subject:
PostPosted: Sat Jan 17, 2009 10:56 pm 
Corpse Bride
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Joined: Tue Jul 01, 2008 11:44 pm
Posts: 2217
Location: England
ViX44 wrote:
That's why I'll never get a job coding. I care more about the art of writing than I do the intended product.


Personally, I love the designing more than the programming. :) What I enjoy most in game development is creating 'feeling' in a game. Because really, that's what we play a game for, is to receive a feeling of some sort.

You know, that's probably a large part of the reason why I stick with basic. I know the language inside out. When I'm programming basic, my mind isn't on the programming, if you know what I mean. I see through the code. Other languages just aren't enjoyable to me, because with them, my mind is always on the programming, all I see is the code. With other languages, I feel more like I'm a victim of pedantry, and not like a creative spirit. :)

It's that feeling that I do programming for. :)


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 Post subject:
PostPosted: Sun Jan 18, 2009 2:49 am 
Funky Monkey

Joined: Mon Aug 16, 2004 2:48 pm
Posts: 1604
Location: Minneapolis, MN USA
Jasmine wrote:
How is everyone else doing?


I've managed to go days now without changing the design, which really helps with getting things done. The graphics are done, with some possible touch-ups in the wording on a couple of screens.

The songs are all picked out and assigned to their proper place ... and I learned a bit about how to make small OGG files from giant MP3s by using Audacity and multiple conversion runs. For being saved at such a reduced quality level, I'm surprised the sound of the songs is holding up pretty well.

Got the intro/opening tutorials programmed and working. Just started working on the actual game-play coding. And still hope to work in some sound effects.

It will be a late night tonight. My time got hijacked by some high-quality family life today. Good luck to all who are working toward the finish.

-Bryk

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