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PostPosted: Sat Jan 10, 2009 7:06 am 
Double Guru
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Just so you don't have to cross reference another thread I'm reposting the rules here.

--==] GPWiki Coding Challenge [==--


-=] Challenge details [=-

The theme is Puzzle Games! Feel free to clone an existing puzzle or create your own original idea. The reason for choosing this topic is because I haven't played a good new puzzle game in awhile and I feel the topic is broad enough for some interesting results.


-=] The Rules [=-


Submission

• Bundle the entire submission in a single archive file (7z and bz2 are preferred)

• The entries should preferably be uploaded to your personal webspace, or on 2shared.com. Please don't use rapidshare or similar file sharing things which have download limits because they're annoying.

• Entries should be kept below 10MB.

• Source code and an executable should be submitted. All executables must be able to run on Windows Vista, Ubuntu 8.04 or OS X 10.5. If there is not a way to make an executable in the language you choose then give specific instructions on how to run it.

• Only 1 person is allowed to contribute to each submission. Art may be gathered from online resources or made by yourself, if you choose to use art not made by yourself you must state where you got it from.

• A "readme.txt" must accompany each submission and outline the features that are in the game, to ensure that everything that you've programmed in is noticed by judges. Brief instructions for playing the game must also be included.

• The challenge is scheduled to start at midnight on the beginning of Sat 10 Jan (MST / -7 GMT), run for 9 days, and end on midnight at the end of Sunday 18th Jan, the following week.


Content

• Any programming language can be used.

• Any libraries can be used, however you will only be judged on your own code. Any libraries used must be stated in your readme. Compiled versions of the libs must be submitted with your game with the exception of Ubuntu where you can tell me the names of the packages to install.

• All source code must be created during the time of the competition. You can use past code however it must be clearly marked as such.

• Graphics do not have to be new or original. Free graphics provided on the Internet are allowed. Programmer art is allowed.

• The Lil' Endian (aka Scooter, aka GPWiki mascot) must appear somewhere in the game. Either as a part of the experience or on a splash screen or menu.


-=] Judging [=-


The submissions will be judged on a range from 0% to 100%. Each category will have a set number of points to obtain, adding them all up will have a maximum of 100%.


• Functionality (25%) - Based on what all you can do in the entry, does it feel complete or lacking?

• Technical quality (35%) - Based on the quality of your code and how much effort you put into it.

• Presentation (10%) - How the game looks and is presented to the user.

• Controls (15%) - Do the controls get in the way of playing the game or do they add to it?

• Gameplay (15%) - How fun is the game to play?

• Bonus Points (10%) - Bonus points will be given subjectively based on judges. Bonus points only help you get up to 100%, anything above that will only be used for a tie breaker.


Judging is not a science, it is purely the opinion of the judge. Anyone can enter at anytime as long as they give a submission by the deadline.





Also as I bonus, this week I rewrote my Kore engine, I feel it's a lot better than the previous one. One of the main reasons for doing so was to give those who do not have a code base something to work with. See my other Thread for details (so this thread doesn't get derailed).




Oh and good luck to everyone who enters. Please post here if you have questions, comments or if you plan to submit an entry.


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PostPosted: Sat Jan 10, 2009 11:25 am 
Corpse Bride
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I will submit :)

PF 3 FTW!


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PostPosted: Sat Jan 10, 2009 4:03 pm 
Sir Postalot
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As soon as my near-week off of work ends. grumble grumble


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PostPosted: Sat Jan 10, 2009 6:41 pm 
Corpse Bride
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Well I can't think what to make. :\

I've consulted this, looked at about 100 videos.

My ideas suffer from either (1) it's already been done to death; (2) is too simple; (3) involves too much graphics; or (4) is deadly dull.

Quite a puzzler. :confused


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PostPosted: Sat Jan 10, 2009 7:05 pm 
Fish Doggy
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I see what you did there...

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PostPosted: Sun Jan 11, 2009 12:26 am 
Sir Postalot
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I have an idea. It won't exactly be a puzzle game in the traditional move-squares sense, though.


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PostPosted: Sun Jan 11, 2009 1:16 am 
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I'm in.

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PostPosted: Sun Jan 11, 2009 2:23 am 
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I'll see what I can do. I'm not promising anything, but I'll definitely give it a go.

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PostPosted: Sun Jan 11, 2009 10:27 am 
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If I get a chance, I'll try and throw something together for this one. Ironically enough I'd been thinking of a puzzle game adaptation I'd not seen before on Friday :)

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PostPosted: Sun Jan 11, 2009 11:47 am 
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Ok I came up with an idea this morning in bed, but it's going to be quite a bit of work to make in a week, graphics wise. But it should be a good fun game if I get it done.

I'm discovering that puzzle games are quite hard to think up.

So... steel crates, wooden barrels, magnets, sand, ice... better get crafting. :P


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PostPosted: Sun Jan 11, 2009 12:43 pm 
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I might enter, and I might not. Depends if I can think of an idea that I feel is good and unique enough to take the effort to make a game out of.

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PostPosted: Sun Jan 11, 2009 1:40 pm 
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I'd like to see somebody do an entry in the style of an adventure puzzle. You know: side view fixed screens, screen edges link room to other rooms. The game involves walking around from room to room, picking up objects and delivering them here and there to 'solve' little puzzles. Each solved puzzle is rewarded with access to new places, and new objects.

Examples: Garfield and Snoopy and Wally and Pyjamarama

I was strongly considering doing something like this myself, but thought the graphics would be too much of a time consumer.


Is anyone else going to make an entry? Igthorn? Andy? Theraje?


Last edited by Jasmine on Sun Jan 11, 2009 2:07 pm, edited 2 times in total.

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PostPosted: Sun Jan 11, 2009 2:02 pm 
King Code Monkey
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I may be entering.

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PostPosted: Sun Jan 11, 2009 6:13 pm 
Bibliotherapist
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I thought about the topic for a while, but nothing sprang to mind, so I'll sit this one out.

My OU stuff for this year just turned up, so I'm back to very little free time. :(

Best of luck to everyone else though. I'm looking forward to seeing what you guys come up with.

BTW, Why aren't we using the wiki for this? There's templates from previous comps in there.

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PostPosted: Sun Jan 11, 2009 7:13 pm 
Corpse Bride
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Codehead wrote:
I thought about the topic for a while, but nothing sprang to mind, so I'll sit this one out.


What about a world of goo clone? That was one my other ideas. :) The drag-drop building/unbuilding of goo-frames would be relatively easy, as would the frame mechanics. But I couldn't hope to replicate all the gooey graphics in a week. I decided that geometric looking constructions just wouldn't feel the same, and I think the game is already very limited, fun-wise. So I threw that idea out.



My progress: Only started today. Done some graphics, and done a little bit of programming. Not much actually. I have still to design all of the game features, but I have a rough idea of what I'm making. I actually feel a bit disorganized on this one compared to our previous challenge.

I hope to have the user interaction and basic game rules coded tonight though. I'll feel happier when that bit is out of the way and I can concentrate on the features then.

Tomorrow I hope to be drawing much of the graphical content and implementing it.


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PostPosted: Sun Jan 11, 2009 10:20 pm 
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Image

:)

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PostPosted: Mon Jan 12, 2009 2:39 am 
Sir Postalot
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If you are cloning what I think you are cloning, I will be interested to see what you come up with.

I've seen a few clones and they all sucked ass. I intend to make one someday, but only when it is perfect by my standards. Which is why it's been an off and on project since VB6.


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PostPosted: Mon Jan 12, 2009 3:19 am 
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ViX44 wrote:
If you are cloning what I think you are cloning, I will be interested to see what you come up with.

I've seen a few clones and they all sucked ass. I intend to make one someday, but only when it is perfect by my standards. Which is why it's been an off and on project since VB6.


Hey ViX ... You talking to me or Jas (or one of the others)?

If it's me, then I'll say that I'm not making a clone or basing things on any existing game that I know of. Of course, it's a very simple idea (just a sub-game within something new I'm designing) -- so I won't be surprised if something like it is already out there.

-Bryk

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PostPosted: Mon Jan 12, 2009 3:30 am 
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Jasmine wrote:
Is anyone else going to make an entry? Igthorn? Andy? Theraje?


I don't know if I'll have time. I'm currently addicted to Bangai-O Spirits (a Nintendo DS game that's basically "N" minus crazy physics plus millions of missiles and mechas). But I have been dabbling a bit in code lately, so who knows?

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PostPosted: Mon Jan 12, 2009 4:33 am 
Sir Postalot
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Nevermind then. :D


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