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 Post subject: 3d model Guy
PostPosted: Thu Jan 01, 2009 10:46 pm 
Shake'n'Baker
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Joined: Mon May 19, 2008 4:50 am
Posts: 58
Location: candy land
Hey doing modeling in my free time. I can create, skin and animate, both cinamatic models and low poly game models.

I am willing to help with projects that need these skills in return for credit for work. I cannot help everyone and i need some sort of project descriptions for review if you would like help. Things that I do not want to do:

Mods for existing programs.(I.E. "skins" for existing games.)
Contribute anything other than models for valid projects.

I will post a couple images here and there to display some of the models ive goofed around with every once in a while.

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PostPosted: Thu Jan 01, 2009 11:13 pm 
Shake'n'Baker
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Joined: Mon May 19, 2008 4:50 am
Posts: 58
Location: candy land
Image
a partial rock buggy model(unfinished) more to come.

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 Post subject:
PostPosted: Fri Jan 02, 2009 4:13 am 
Level 22 Norse Warrior-Librarian
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Joined: Mon Sep 04, 2006 5:25 pm
Posts: 517
Location: U.S.
So you're saying that you're willing to contribute models to games, as long as they give you credit? Sound like a good deal to me! ^_^

If you're interested, my "company", awkward-games has been looking for a good 3D or 2D artist for quite some time. Here's a basic description of our game:
Code:
Worlds at War is Awkward Games largest project. Worlds at War is currently in development. The main idea for the game is to combine class RTS gameplay with FPS action. The game is heavily multiplayer, although we will be releasing a single-player campaign, probably before the multiplayer part of the game. Players can play over a local network, and later we plan to add support for internet play.

Players will join a game and be divided into two or more teams. Regardless of how many people are playing, one person on each team will become the RTS commander. This person is in charge of gathering resources, making buildings, creating units, and other strategic things; this includes commanding the army he builds, with the exception of FPS players, which is explained next. RTS commander will have an overhead-style view, like most RTS games.

FPS people will be distributed between the remaining teams. Let's say we have ten people playing the game, and two teams. This means that there are eight people to be distributed among the two teams, since two people are the RTS people (one for each team). FPS players don't have to be evenly distributed between games, although we figure they normally will be, unless perhaps there is a significant difference in skill level between the players.

FPS players control units in a FPS or third-person style view (the view is changeable). FPS is generally used for units with mostly ranged weapons, while the third-person view is mainly for melee units as well as machine/heavy or very large units as well as air. FPS players start out in an overhead view like the RTS guy. When units start becoming available (the RTS commander produces them from a building), a FPS player may click on a unit to take control of that unit. Players may back out of controlling a unit at any time; this is to avoid people killing their units in order to gain control of a new unit, which would undoubtedly anger the RTS guy XD
Units not being controlled by FPS players are still controlled by the RTS player, just like a normal RTS game.


If you're interested, we'd love to have you :)
-wyrmmage

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Worlds at War (Current Project) - http://www.awkward-games.com
Ganadu'r, The Eternal Sage (Other Current Project) - http://rpg.naget.com
Programming tutorials and web-design services: http://www.wyrmmage.com


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 Post subject:
PostPosted: Fri Jan 02, 2009 7:25 am 
Shake'n'Baker
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Joined: Mon May 19, 2008 4:50 am
Posts: 58
Location: candy land
The idea sounds interesting. Things i would need from you if i was going to contribute: descriptions of characters and or other types of models that you would want me to create; physical attributes, animation characteristics, actions the object needs to perform and the way you would like your frames laid out(number of frames per action, in what order you would like the actions arranged etc.) I would also need to know what format you intend to use as i cant do all formats at the moment. I can do direct x and md_ models and some other formats as well for the moment. Youll just have to let me know what you would like me to use and i can tell you what i can do for you.
If you are interested i also do concept scetches as well and you can see some of my work if you search around some of my older threads. So if you would like help with character development as well i might be able to help. Anyway let me know by sending me a pm and when i can ill get back with you.

Btw because i do this out of enjoyment you really cant expect me to stick to any kind of schedule and it might take some time to get results out of me. If you need things in a timely manner you might look elsewere but if you have a day job like me then im your man.

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