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PostPosted: Sat Oct 11, 2008 12:08 am 
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Joined: Sat Oct 11, 2008 12:06 am
Posts: 1
The tile map editor tileMapper is almost done, it is in beta, you can try it at
http://www.tilemapper.com

I developed it in Linux by using the Code::Blocks development gui, but I compiled a windows version you can download from the web page!

The program is developed in wxWidgets.
SDL is used as the engine to load the maps. In the web page you can download the dll source code, with a c++ class, or a native delphi class to load and draw the map in SDL.

The app also export to XML.

I am not going to explain all the featues of the tileMapper, but I think one image can be better than 1000 words, or in this case a video
http://www.tilemapper.com/videos/introduction.avi

I would like feedback to see how can I make the program better, I would like to know what the real needs from game programmers are.

Thanks a lot!
Ivan


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PostPosted: Sat Oct 11, 2008 10:13 am 
Double Guru
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Joined: Fri Aug 12, 2005 8:58 am
Posts: 2009
Location: LA, CA
I haven't used your program but my favorite (free/open source) tile map editor is called tiled. ( http://mapeditor.org/ ) . Perhaps you could download it and mess around with it and see if your missing something in your editor or like how it does something better. One of the things I believe you are missing (correct me if I'm wrong) is the ability to place entities, triggers, zone lines and other things.

A feature list might be nice as well.


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