The tile map editor tileMapper is almost done, it is in beta, you can try it at
I developed it in Linux by using the Code::Blocks development gui, but I compiled a windows version you can download from the web page!
The program is developed in wxWidgets.
SDL is used as the engine to load the maps. In the web page you can download the dll source code, with a c++ class, or a native delphi class to load and draw the map in SDL.
The app also export to XML.
I am not going to explain all the featues of the tileMapper, but I think one image can be better than 1000 words, or in this case a video
I would like feedback to see how can I make the program better, I would like to know what the real needs from game programmers are.
Thanks a lot!