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PostPosted: Fri Jun 29, 2012 3:50 am 
Hello,

I've published a game that I've worked for the lasts months through AppStore.

It's name is Crazy Twirl Game (http://games.alessandrosilva.com/crazytwirl.html).

It is a accelerometer based game. You control a projectile and need to avoid some obstacles.

The Game control is a bit hard to get, but it is good for play, and requires accuracy and speed to turn the device while you move through the scene objects.

I've posted a video in youtube with me playing the first stage (http://www.youtube.com/watch?v=AGRR_DUamkM).

To get a better feeling about the gameplay, it is necessary to hold the device as a car steering wheel.

A ScreenShot:

Image

As you can see, the game uses lines to show the graphic assets, I thought it was the best thing to do, because I can use a lot of software to create the content (blender, inkscape, etc...) and the rendering code isn't complex.

Recently I've posted some details about the implementation I've done. As well as I have a open library, I plan to make a good doc about some parts of the framework and open it with the original library I have.

The link to the tech post: http://alessandrosilva.com/index.php?option=com_content&view=article&id=69:crazy-twirl-game&catid=36:development&Itemid=58


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PostPosted: Fri Jun 29, 2012 6:50 am 
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Joined: Wed Nov 03, 2004 1:28 pm
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Location: Oxford, Englandshire
Very cool. 8)

Any plans for an Android version?

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PostPosted: Fri Jun 29, 2012 12:23 pm 
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Joined: Fri Jun 29, 2012 4:12 am
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Not at the moment.

But as soon as I finish the game release (I planned to do it until the end of the year) I'll take a look over it.

I know that the android NDK has a lot of issues to port things and the IDE (Eclipse) is somehow part of the issues.

I need to learn about how to keep two mobile sources (iOS/Eclipse) without the cost to maintain several individual projects with the same source.


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