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PostPosted: Thu May 17, 2012 10:16 pm 
I've been working on this project here and I'd like some advice on what to improve. From my source header:
Code:
/*DESCRIPTION ------
floVV is a 2d arena game based on realistic physics!
Made with processing! processing.org!

projectile inheritance and physically realistic recoil (on the shooter and the target) are implemented.
bullet damage in floVV is calculated not based on weapon types or on arbitrary damage calculations, but on the actual kinetic force imparted by the bullet.
your only means of movement in floVV is weapon recoil, with some "thruster" weapons intended entirely for this purpose.

use the mouse to aim your character, then right click on the game screen to use your jets and left click to fire your weapons. number keys 1 thru 4 switch weapons.

----------END DESCRIPTION*/

Direct download link for latest .zip. It's got source code as well as compiled versions for windows, linux and mac.
https://github.com/yanom/yanomsketchbook/raw/master/flovv-15May12.zip
Screenshots:


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PostPosted: Thu May 17, 2012 10:23 pm 
Screenshots:
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PostPosted: Fri May 18, 2012 5:20 pm 
Dexterous Droid
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Joined: Wed Aug 18, 2004 7:40 pm
Posts: 3735
Location: South Africa
This sounds really cool! I'll check it out on the weekend.

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Whatever the mind can conceive and believe, it can achieve


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PostPosted: Fri May 18, 2012 7:43 pm 
Bibliotherapist
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Joined: Wed Nov 03, 2004 1:28 pm
Posts: 6700
Location: Lincoln, Englandshire
GeoWars is strangely addictive. If your game is anywhere near as much fun as the original it should be awesome.

The bullet thrust mechanic is interesting. I'll try to get some time to play over the weekend.

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