For what it may be worth, are you familiar with the principles behind "The Cathedral and the Bazaar?" If not, the basic gist of one of its lessons is:
People need a foundation to reach a long-term, challenging goal. This holds true in any situation -- if you are are a comic book author and want to get published, you need to send samples/portfolios/resumes of significant substance to the publisher (in many cases, several publishers, if you truly wish to get published). The reason comic book publishers may be hesitant to give this up-and-coming author a chance is due simply to the fact that they must
have "something to work with." If any of the following issues are present:
* The author does not present enough information to establish his style and skill to the publisher
* The author is determined by the publisher to not possess the right style, or adequate skill
* The author shows great potential, but has not yet adequately reined control over that potential
Then the likelihood of the publisher not
instantly chucking the author's proposal into the trash is severely
diminished. It isn't a reflection of the potential of the author, but a reflection of the needs the publisher is trying to meet for himself. If the publisher finds that the author does not meet his needs, he cannot spend all his time teaching, training, or otherwise holding the hand of the author.
In this situation, the author has a choice: To build a better foundation, whether by bulking his portfolio up, practicing and learning techniques, pushing himself to become better, or any combination of these... Or, keep sending out his pitches to publishers who aren't interested, and will not be interested unless and until the author adequately meets their requirements.
Until there is a foundation for the comic author, there is no foundation for the publisher. The publisher knows, however, that there *are* other sources of a foundation. Thus, he will seek out the people with the strongest foundations, and forget about the rest.
Your situation is similar: You have an idea. This makes you an author. You are out sending your pitch to people who can potentially make it happen -- making them publishers. The publishers here are no different from the publishers in the comic book example -- they are not opposed to giving you a chance. But, until you have some way of proving to them that you have a solid foundation with which they can work, publishers are not going to be interested in making your idea happen.
It's not because of a bad idea -- your idea can be a stroke of unadulterated genius. But if your target audience doesn't "get it," then they will pass you by simply because they have finite time which they can apply to an infinite number of activities.
This is why I, in particular, am still continuing this conversation. I am interested in helping you. Your idea is one thing, but I want to help *you* specifically. I see you becoming frustrated, and all I want to do is help you find out why so that you can "fix" this issue, take control of this situation, and change the direction in which it has traveled prior to this point. This conversation between you and me is not about helping you realize your idea -- it is about helping you finding a more effective approach to pitching your idea.
In any case, don't sit there and wait patiently for ten people to come along before you start working on realizing your idea -- start on it now
. I understand programming isn't your field, but don't let that stop you -- work on the rest until you reach the inevitable brick wall between your abilities and fields in which you are inexperienced... and then you will have options: If you have your idea in solid, concrete terms, present them to potentially interested parties and see who bites. If no one (or not enough people) comes along to help you, then you still have options: Use the free time you have since you finished work on one foundation to start building a new foundation to add onto the other(s).
You may pleasantly surprise yourself as to what you are capable of. Ten years ago, I had just started programming games. Graphic design was certainly not a skill I had much of a handle on. I knew *nothing* about music. My writing skills were sloppy. But I was dead-set on building a computer role-playing game.
And you know what -- that RPG I wanted to build never got built. And it's a good thing, because my horizons expanded, and I had attained a far
better grasp upon what I *really* wanted. In addition, not only have I become a better programmer, but I can actually get hired to do artwork (people have paid me several hundred dollars US for relatively "minor" work). I have learned enough about music to produce tunes that are passable (I have only been at the music part a couple of years -- and I don't dedicate *that* much time to it, so while my musical works are by no means fantastic, they can be considered passable). My story-writing skills have become more keen by leaps and bounds, as I have spent much time refining my technique and style.
So, don't let a bunch of naysayers discourage you in the least. If you have a dream, the only one who can realize it in the end is YOU. If people find enough value in your cause to become involved, that is a great feeling. But if you have to do it all by yourself, then hey -- at least when you get there, more glory for you.