First of all, thank you, guys!
My last attempt at a palette editor was in 1998
It is amazing the fact you still have the code! I've lost many good codes (codes with more than 20,000 lines) for not making backups frequently. Once traumatized, I learned my lesson. Oh- and this palette editor is beautiful!
But nowadays, with multitasking OSs, we don't need to use embedded sprite editors ~ we would probably be better off with standalone sprite editing applications, that we can have running alongside the game editor. While I could endeavor to make one of those, I have to ask myself why would a person use my sprite editor, instead of one of the existing paint programs, that would probably do a better job than anything I can put together?
I will keep all this in mind, thanks! And your point is right
. For example, Game Maker has its own paint editor, and it sucks. The first thing that came in mind for my editor was that it should be good as... and I thought about Character Maker 1999. It is a pretty nice editor, but with some limitations, so I decided that my editor must be like CM1999 plus the features from others modern editors.
Thank you all for the support!
"Life finds a way." - Ian MalcolmMy WebBlog: PixelDeveloper
English is not my native language, so excuse me for any writing mistakes.