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 Post subject: GatorQue Engine
PostPosted: Thu Jun 21, 2012 12:12 am 
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Joined: Thu Jun 21, 2012 12:03 am
Posts: 2
Hello, I'm new to the forums so I thought I would talk about what I've been working on.
I am currently helping in the creation of the GatorQue Engine. It uses SFML and manages Asset Loading, State Management and Game Entities, etc.

My part in the project is the Entity system we call GQE-Entity. It's at a stable point right now that I can show off a bit and get some feed back.

GQE's Website:
http://code.google.com/p/gqe/

Some Screenshots
A simple asteroids clone.
Image
Combined with Tiled map editor.
Image

The easiest way to use GQE is with our CMake Project GQP:
GQP's Website:
http://code.google.com/p/gqp/

GQP will automatically download and set up SFML/GQE/etc and has templates for setting up projects using GQP.

Ryan Lindeman is the creator of GQE and GQP. I'm just in charge of GQE-Entity.

Feel free to comment on the project :)


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