GPWiki.org
GPWiki.org
It is currently Tue Jun 18, 2013 5:45 am

All times are UTC




Post new topic Reply to topic  [ 5 posts ] 

Would you buy it on an iPhone
Poll ended at Fri Feb 24, 2012 6:50 am
Yes, Definately 0%  0%  [ 0 ]
Hmm, only if I'm really bored 20%  20%  [ 1 ]
Hell no 80%  80%  [ 4 ]
Total votes : 5
Author Message
PostPosted: Mon Dec 26, 2011 6:50 am 
Rookie

Joined: Mon Dec 26, 2011 6:26 am
Posts: 2
Here are a few screenshots of development so far. There are a few minigames that need to be implemented as well as some memory leak checking.

If anyone has code that can guide me i'd appreciate it. Here's what i need.

1. top view tank game mechanics
2. ms dos snake game engine

All this is done in OpenGL and the target platform is the iPhone.
http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=7416&f=17&sid=48041be28bd71967b1111716335f1eff


Top
 Profile  
 
PostPosted: Mon Dec 26, 2011 12:58 pm 
no, really not.
this is not because it is a breakout clone but because the appearance is just terrible..
having boxes as bricks is a bit borderline but fine i guess. the background images are terrible, theres no clear structure. Your alpha textures are broken/unsorted and the texture quality is generally poor.

it doesnt look like a game but more like vague prototype.
if you really want to earn a buck with it you'd have to spend more effort on the design part. Especially on mobile devices people expect a ludicrous amount of polish for even the cheapest/free game, thanks to all the 'big studios' and publishers pumping high quality content in there.
Keep in mind that the mobile market is very oversaturated, and you'll really need something to stand out (in addition to high quality polish).

you might want to consider renaming it, since it really doesn't seem to be that ultimate. This kind of naming scheme is highly unappreciated by gamers.

i dont want to undermine your effort, but commercial games are a different league than this.


Top
  
 
PostPosted: Mon Dec 26, 2011 4:22 pm 
Rookie

Joined: Mon Dec 26, 2011 6:26 am
Posts: 2
Thanks for the insight and you're right it is a prototype. There is more polish coming to it obviously. But can anyone offer some insight into the code samples i asked for?


Top
 Profile  
 
PostPosted: Tue Dec 27, 2011 2:00 pm 
Funky Monkey

Joined: Thu Sep 09, 2004 1:17 pm
Posts: 1567
Location: burrowed
I don't really understand what you want code examples for.
These game mechanics are very basic in implementation.
Snake is a grid-based movement system, where you check whether the tile you are walking on is either a wall, food, your tail, or emtpy and react accordingly.
Top-down tank games are usually the vehicle and the turret with each having its own direction vector changed by input. You can handle that through vector/angle conversion or differently, depending on your input or game mechanics.

If you want to know something specific, be more elaborate on what you want to know specifically, and use the according forum.
In this case: Game Design or Language Agnostic would be the forum of your choice.

PS: that post above was me aswell

_________________
Long pork is people!

wzl's burrow


Top
 Profile  
 
PostPosted: Tue Dec 27, 2011 3:03 pm 
Grand Optimizer
User avatar

Joined: Mon Jan 17, 2005 6:01 pm
Posts: 353
Location: Canada
I'm currently working on a top-down tank game. The mechanics are really simplicity itself - I use 2 seperate inputs for the chassis and the turret, that way they can move independantly. Just make sure when the chassis moves or rotates, the turret makes the same move. There you go, tank mechanics 101 ;)

After a little bit of "window-dressing" I'l have some sceenshots up soon. I'm off this week so i'l have lots of time to work on it.

_________________
"None are more hopelessly enslaved than those who falsely believe they are free."
"It is no measure of health to be well adjusted to a profoundly sick society."
"Hope is the first step on the road to dissapointment." -Jonah Orion
http://tankzgame.blogspot.com


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: Baidu [Spider] and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group