Hello fellow gpwikiers

I thought i never make it to this page. Guess you never know :p

Summary:
Into Beyond is a space exploration shoot em up. You navigate between different star systems and travel to planets trying to fulfill your objectives (blowing massive stuff up). Additionally, you can venture around different locations and find loot, new upgrades, or complete side missions.
http://www.youtube.com/user/MegaWzlhttp://redwatergames.blogspot.com/A bit of technical info:
The game is written in C# and opengl (through opentk) mostly using the custom engine that is in development for around one and a half years. I've spent a few weeks implementing the basics, like the scene graph, vector stuff etc. and from that point on only doing on demand feature implementations to have a fluid development and not get stuck on features i won't even need.
The game itself is in development since early october, initially for the ludumdare october challange, but i've seen it unfit as entry, as it is mainly unfinished. It currently has a planet editor, which only crudely works, which is why i have no footage of it, and basic gameplay mechanics. I've spent some time rewriting and tweaking the controls and implementing new features and enemies.
The next version will include more gameplay content (enemy variety, weapons, and actual mission objectives, in favor of random positioned enemies

)and is due end of december.
I was applying for the 8bit funding and yesterday the project got approved.
http://8bitfunding.com/project_details.php?p_id=257If you're into shmups, and like explorations and space and blowing things up, i'd love your support
I know this looks really crappy right now, but as i mentioned, it is only a months job, and i have no artist available currently, so programmer arts will be all over the place
Thanks for reading \o
wzl