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 Post subject: Draft : My 1st game
PostPosted: Fri Nov 11, 2011 3:30 am 
Shake'n'Baker
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Even though this wasn't the project i was working on. I felt the urge to show myself that i can do it. Visit here to see more about it.
-written with HTML5 & JS

Edit:
1. Simultaneous Input
2. Input lags fixed
3. Gun fires has been limited a little, and they goes boom.
4. Enemy HP increased, and more enemy come as score improves.
5. FireFox compatibility fixed.
6. Memory leak fixed or slowed (new)


Last edited by Quack on Sat May 05, 2012 12:48 pm, edited 10 times in total.

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PostPosted: Fri Nov 11, 2011 4:13 pm 
Dexterous Droid
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Cool man, would be nice to be able to press multiple keys - move and shoot at the same time.

That's good work for a first game. Also good that you decided to tackle a space shooter rather than an MMORPG (which seems to be the most popular first project for most people ;) )

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PostPosted: Fri Nov 11, 2011 6:54 pm 
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Pretty fun. There's a bit of control lag, and some explosion bugs, but :thumbs
Maybe increase the difficulty after so many ships destroyed? Seems really easy.


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PostPosted: Fri Nov 11, 2011 8:05 pm 
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Pretty good. 8) Like Igthorn said, the single keypress thing is annoying, but it's a fun little game. Do you plan to develop it further?

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PostPosted: Fri Nov 11, 2011 11:09 pm 
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IGTHORN wrote:
Cool man, would be nice to be able to press multiple keys - move and shoot at the same time.

That's good work for a first game. Also good that you decided to tackle a space shooter rather than an MMORPG (which seems to be the most popular first project for most people ;) )


I've always wanted to make a fully 1st person life simulator (not like the sims). MMO's never appealed to me.


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PostPosted: Sat Nov 12, 2011 1:49 pm 
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when i follow the link, i get a blank page that says "No HTML 5 support"

:(

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PostPosted: Sat Nov 12, 2011 4:45 pm 
Shake'n'Baker
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I am currently visiting my cousins and made this arcade game for them. I'll fix it once i return. And i saw those bugs too, thanks to my beta testers. And i wont give up on it yet.
@jimbo: update ur web browser (r u using IE?).
@lexusjjss: gr8 idea, i never played a game like that. But i find mmo very inspiring.
@igthorn: Actually my first project is a mmorpg, but i didn't/couldn't finish it yet :p ... Sorry, i dont know how to start a new line with my phone.


Last edited by Quack on Sat Nov 19, 2011 9:13 am, edited 1 time in total.

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PostPosted: Sat Nov 19, 2011 9:12 am 
Shake'n'Baker
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game bugs fixed.
I am thinking of closing this project now.
Can you tell me what should I do next? Like how to break into the game industry or how to get some real game programming experience?


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PostPosted: Sat Nov 19, 2011 2:08 pm 
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Quack wrote:
how to get some real game programming experience?


by programming a lot. for years.

getting into the industry is not too easy because just to get an internship does usually require expert knowledge.
if you want to be independent developing games you have it even harder probably.

in any case, keep up the good work and you will end up there eventually :)

ontopic: i cant control anything in your game (neither moving nor shooting) in FF 9.0, chrome works fine

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PostPosted: Sat Nov 19, 2011 9:13 pm 
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Quack wrote:
Can you tell me what should I do next? Like how to break into the game industry or how to get some real game programming experience?

Join a mod team. You will then be exposed to the type of game code used in the industry. By that, I assume you mean the big guys and not the indie developers.

By joining a team for a Source mod I learned that I will likely never want to work in the games industry :)

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PostPosted: Sun Nov 20, 2011 5:06 am 
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Firefox issue fixed

@weezl: I see, but how to program a lot? All I have been doing are almost prank projects!
@sdw: u r really scaring me!! I want to start with simple 2d games.

Btw, do u really need to have a computer science degree to get a job in IT related companies?? And what abt game industry? Is the degree a must?


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PostPosted: Sun Nov 20, 2011 7:15 am 
Dexterous Droid
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Quack wrote:
Btw, do u really need to have a computer science degree to get a job in IT related companies?? And what abt game industry? Is the degree a must?

Different people will say different things. For the game industry it would largely depend on whoever is deciding whether to hire you. One thing which is certain is that having a portfolio or demo reel of your achievements is really important. It doesn't matter if you have a degree if you have nothing to show for yourself.

For IT related jobs I think the degree is pretty much a necessity. At least that's how it is over here. But you'll always find individuals who don't care about qualifications and will hire you on the merit of what you can and have already done.

Doing what you're doing now is exactly how you become a better programmer. Stick with the 2D stuff while you're learning. There are plenty of interesting things to do in 2D, like particle effects, 2D physics and exploring new languages. There's no magical exercise which makes you improve, it's just the number of hours you put in, brick walls you hit and eventually conquer :)

So "Keep on keepin' on" as Bob Dylan says.

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PostPosted: Sun Nov 20, 2011 12:47 pm 
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Yeah, having a portfolio, or just a small number of proof of concepts that you worked on, to show people what you can do, and what you were able to learn upon yourself will be a great help when getting into the industry.

Keep up your work. come up with new ideas, or polish that shmup game for instance. use pixel ships or slightly shaded models if you want to stick to your shape concept. Different ships behaviour, different shapes. introduction/replay screen. highscores. BOSSES. there's a lot of things missing for calling this game finished. This is all good for practice: managing different scenes, interfaces, difficulty curves, balancing. if you were to solve all these, you'd have a fair understanding of what it takes to make a game and learn a ton of things :)

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PostPosted: Sun Nov 20, 2011 4:33 pm 
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To be honest (and this is just my humble opinion)... if the idea of having to do many years of grueling work just to get a slim chance of having any sort of measurable success doesn't sound appealing -- really, really appealing -- then don't bother trying to become a "professional" game programmer. Or even anything beyond a hobbyist.

My personal experience is that it takes an overachieving personality, an unusually sharp intellect, and a ton of luck to make it as a game developer. It is not for the feint of heart, and you can't have any fear or doubt in you if you expect to make it.

Otherwise, save your sanity and go after a more reasonable profession.

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PostPosted: Sun Nov 20, 2011 6:13 pm 
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rotInMilc wrote:
many years of grueling work


If it is a passion, would it still amount to gruelling work?

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PostPosted: Sun Nov 20, 2011 7:44 pm 
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Jasmine wrote:
rotInMilc wrote:
many years of grueling work

If it is a passion, would it still amount to gruelling work?

I hear what you're saying, but the two aren't mutually exclusive. Crunch time is definitely gruelling and also ubiquitous in the game dev industry. It would be prudent to keep other options in mind in case one realises professional game dev is not as rewarding as one hoped.

As weezl says, there's a lot more you can add onto your project to truly complete it. Probably as good a place to start as any.

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PostPosted: Sun Nov 20, 2011 8:02 pm 
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IGTHORN wrote:
Crunch time is definitely gruelling and also ubiquitous in the game dev industry.


Some people enjoy deadlines, because they find the pressure of time to be exciting, and energizing. It's similar to how some people find company with others energizing, while some people find it energy draining.

so I say it depends on the personality of the person as to whether they find something gruelling.

As to being ubiquitous in the game dev industry -- most professions have crunch times.

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PostPosted: Sun Nov 20, 2011 9:37 pm 
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Jasmine wrote:
Some people enjoy deadlines, because they find the pressure of time to be exciting, and energizing.


For me, i realized, it is a good motivation, especially if it is for a hobby, to actually keep on working. perseverance is an important part in finishing a game, and having deadlines, even if they're artificial ones, do help keep the perseverance up. I guess it is more about having a definite goal in mind, and not so much the pressure.

anyways: don't feel demotivated by our ramblings. the thing is, if you're determined on learning game programming you will succeed. just keep in mind that it takes time and effort. :)

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PostPosted: Mon Nov 21, 2011 7:57 am 
Harmlessness does no harm
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Jasmine wrote:
rotInMilc wrote:
many years of grueling work


If it is a passion, would it still amount to gruelling work?

Yes. Unless of course I am just unlucky and my passion is broken and doesn't make things easy. :P

Also, if you do it professionally, 9 times out of 10 you'll be working on something someone told you to, not something you necessarily are passionate about. This adds to the gruel-factor.

weezl wrote:
don't feel demotivated by our ramblings. the thing is, if you're determined on learning game programming you will succeed. just keep in mind that it takes time and effort.

^This.

Just don't let yourself fall under the impression that doing game development for a living is as glamorous as many seem to think. :)

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PostPosted: Fri Dec 02, 2011 8:22 pm 
Bibliotherapist
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Quack wrote:
game bugs fixed.
I am thinking of closing this project now.
Can you tell me what should I do next? Like how to break into the game industry or how to get some real game programming experience?


Much better. Very cool! 8)

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