GPWiki.org
GPWiki.org
It is currently Wed May 22, 2013 11:19 am

All times are UTC




Post new topic Reply to topic  [ 10 posts ] 
Author Message
PostPosted: Thu Jan 13, 2011 11:00 pm 
Gamer Geek

Joined: Thu Jan 13, 2011 10:55 pm
Posts: 28
Hello to all!,

Little game development site I have been working on in my spare time:

http://www.mygamefast.com/

...uses Panda3D and Python, cross-platform between Linux, Mac, Windows.

Hopefully of use to some... now a Python programming section on this forum would be an ace addition! *hint hint to admins/mods!* With PyGame, Panda3D, Soya3D and the Blender game engine, I think it's a worthy addition. :-)

Regards to all,
Gary

_________________
http://www.mygamefast.com


Top
 Profile  
 
PostPosted: Thu Jan 13, 2011 11:11 pm 
Ankle Nibbler

Joined: Tue Jun 29, 2010 6:41 pm
Posts: 129
I downloaded Panda once...
Didn't like it though, but thats probably because I had trouble running it. I had even more trouble binding it to C++.

Anyway, your website.
All it really needs is content.
Add's arn't popping up everywhere, which is good.
I like the whole green thing you have got going on there.
The background looks nice at first, but I think it should be extended a little. Just so that the user isn't looking at the same thing over and over again.
That's about it from me.


Top
 Profile  
 
PostPosted: Thu Jan 13, 2011 11:23 pm 
Gamer Geek

Joined: Thu Jan 13, 2011 10:55 pm
Posts: 28
Zappy77 wrote:
I downloaded Panda once...
Didn't like it though, but thats probably because I had trouble running it. I had even more trouble binding it to C++.

Anyway, your website.
All it really needs is content.
Add's arn't popping up everywhere, which is good.
I like the whole green thing you have got going on there.
The background looks nice at first, but I think it should be extended a little. Just so that the user isn't looking at the same thing over and over again.
That's about it from me.


I've only ever gone the Python route with Panda3D. The engine itself is C++ as I'm sure you know, but I've not meddled in the source code. How long ago did you try it? The current version - 1.7.0 - seems pretty stable for me on Linux and for others I know on Windows. Can't comment on Mac, never tried.

Anyway...! Thanks for the positive comments on the site. You are correct, it needs more content, and I'm working on it. :-)

Cheers,
Gary

_________________
http://www.mygamefast.com


Top
 Profile  
 
PostPosted: Thu Jan 13, 2011 11:46 pm 
Ankle Nibbler

Joined: Tue Jun 29, 2010 6:41 pm
Posts: 129
Quote:
The engine itself is C++ as I'm sure you know, but I've not meddled in the source code.

Usually nobody meddles with the source code. (Not the average developer anyway) Usually what they do is bind it to a supported language. So the source is never seen, you just use the functions and such...

Quote:
How long ago did you try it?

About 1 - 3 months ago.

Typically I don't really use a game engine. My only problem is making (or getting) a functional level editor which supports events from a scripting language such as LUA, which can then be linked to your program. At the moment I have to manually, and programatically add stuff like that which is time consuming.


Top
 Profile  
 
PostPosted: Fri Jan 14, 2011 8:22 am 
Bibliotherapist
User avatar

Joined: Wed Nov 03, 2004 1:28 pm
Posts: 6714
Location: Oxford, Englandshire
Hi (again :P ) Gary, welcome to GPWiki.

Panda sounded interesting when it was released, but I never got around to looking at it. Will have to rectify that.

We don't seem to get many Python questions, and those we do get seem to fit nicely under 'Other Languages'. That said, GPWiki does seem to have drifted away from the mainstream a little, perhaps we need to look at and re-adjust our focus.

_________________
10 PRINT "Bad Monkey ";
20 GOTO 10


Top
 Profile  
 
PostPosted: Sat Jan 15, 2011 9:25 pm 
Gamer Geek

Joined: Thu Jan 13, 2011 10:55 pm
Posts: 28
Zappy77 wrote:
Typically I don't really use a game engine. My only problem is making (or getting) a functional level editor which supports events from a scripting language such as LUA, which can then be linked to your program. At the moment I have to manually, and programatically add stuff like that which is time consuming.


I'm slightly confused. A level editor, to me, is for creating game assets. No need to support events or any scripting. There are several around. Unless you meant in-game editors/hotkey activated. The torque engine was great for that but garage games is now defunct so it's future is uncertain.

The pipeline for Python/Panda3D is a 3d modelling app such as Blender or Maya. Create 3d level, export, load in script. Blender, like Panda, supports Python scripting.

Codehead... I wouldn't say you're far off mainstream, but I would say there is now a trend towards "the engine being wrapped with a scripting language binding", the Scripting Language column here:

http://en.wikipedia.org/wiki/List_of_game_engines

Cheers,
Gary

_________________
http://www.mygamefast.com


Top
 Profile  
 
PostPosted: Sat Jan 15, 2011 9:30 pm 
Ankle Nibbler

Joined: Tue Jun 29, 2010 6:41 pm
Posts: 129
Quote:
I'm slightly confused. A level editor, to me, is for creating game assets. No need to support events or any scripting. There are several around. Unless you meant in-game editors/hotkey activated. The torque engine was great for that but garage games is now defunct so it's future is uncertain.

The pipeline for Python/Panda3D is a 3d modelling app such as Blender or Maya. Create 3d level, export, load in script. Blender, like Panda, supports Python scripting.


Not that confusing, but my levels are pretty interactive. When you go up the stairs play that movie. When you talk to that guy get that weapon, when you go past that, a certain creature will jump on you. Just the basic things that keeps interactivity on. Maby something like, restore HP when you touch an orb.

Something like that can't be in an exported level if you made it in Maya or Max. So normally I have to program an additional file to go with the level. If the user is at location X,Y,Z do that.

So yea, I like my levels interactive, which makes a level editor with events pretty useful...


Top
 Profile  
 
PostPosted: Sat Jan 15, 2011 9:54 pm 
Gamer Geek

Joined: Thu Jan 13, 2011 10:55 pm
Posts: 28
Thanks for clarifying. Sounds like you're more after a game builder/construction kit, but they tend to be weak. So perhaps something like the Blender Game Engine would suit:

http://www.blender.org/education-help/t ... me-engine/

...it's really quite neat they've integrated a full game engine into a 3d modelling app. Powerful enough to achieve this:

http://www.yofrankie.org/

All free, all open source, me like me like! :-)

Cheers,
Gary

_________________
http://www.mygamefast.com


Top
 Profile  
 
PostPosted: Sat Jan 15, 2011 10:40 pm 
Ankle Nibbler

Joined: Tue Jun 29, 2010 6:41 pm
Posts: 129
mgfmagazine wrote:
Thanks for clarifying. Sounds like you're more after a game builder/construction kit, but they tend to be weak. So perhaps something like the Blender Game Engine would suit:

http://www.blender.org/education-help/t ... me-engine/

...it's really quite neat they've integrated a full game engine into a 3d modelling app. Powerful enough to achieve this:

http://www.yofrankie.org/

All free, all open source, me like me like! :-)

Cheers,
Gary

Actually, I'm not after an engine. I code all my games in C++ using DirectX 9 and 10, sometimes OpenGL. Occasionally I would use a rendering library, but thats about it. Game builders are, in a word, disappointing. I don't ever use them.


Top
 Profile  
 
PostPosted: Sat Jan 15, 2011 10:54 pm 
Gamer Geek

Joined: Thu Jan 13, 2011 10:55 pm
Posts: 28
If you're not after a game engine, want to code in C++, DirectX (why by the way? kinda forces it to be windows only?), want a level editor with LUA event scripting......... you're pretty much gonna have to write it yourself. The irony is - if you write it yourself, to achieve that level of editor, you would have actually written your own game engine which is what you were avoiding to begin with...

Regards,
Gary

_________________
http://www.mygamefast.com


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group