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PostPosted: Sun Jan 13, 2013 8:27 pm 
Prime Example

Joined: Thu Oct 25, 2012 11:48 pm
Posts: 41
Updates:



- A new ship is available: the vulture, the mesh is not final and there will be a change on speed, range and damages.



- Soon, it will be able to "jump" to distant location, using an amount of energy.



- Download the game to check the new version which JUST has been deployed on: http://yildiz.bitbucket.org



*Your feedback is always welcomed! :)

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Safoura.
Yildiz-Online Community Manager.
Yildiz project: MMORTS game in outer space.


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PostPosted: Sun Jan 20, 2013 10:48 pm 
Prime Example

Joined: Thu Oct 25, 2012 11:48 pm
Posts: 41
Updates:

Working on a powerful AI system; goal driven. This will give a better behavior to the units.

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Safoura.
Yildiz-Online Community Manager.
Yildiz project: MMORTS game in outer space.


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PostPosted: Sun Jan 27, 2013 12:29 am 
Prime Example

Joined: Thu Oct 25, 2012 11:48 pm
Posts: 41
Updates:

-The latest version is deployed with several improvements.

-Check it on : http://yildiz.bitbucket.org

_________________
Safoura.
Yildiz-Online Community Manager.
Yildiz project: MMORTS game in outer space.


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PostPosted: Wed Feb 13, 2013 9:00 pm 
Prime Example

Joined: Thu Oct 25, 2012 11:48 pm
Posts: 41
Updates:


- An important part of the software has been rewritten:

*the destruction of units, the code is now way better and less error prone, it was necessary to hunt some bugs really hard to identify.


- Now the focus is on new features and visual improvements; 3 major bugs are left(unit not destroyed when HP = 0, unit not responding to a move order in some case when attacking and the loss of mouse/keyboard when using the unit list window). They shouldnt be too hard to fix, but the exact cause still needs to be identified through more testing.

- Launcher side: The news will now be displayed in the same language as the one chosen for the game(English and French are currently available)




Safoura.
Yildiz-Online Community Manager.

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Safoura.
Yildiz-Online Community Manager.
Yildiz project: MMORTS game in outer space.


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PostPosted: Fri Feb 22, 2013 3:00 pm 
Prime Example

Joined: Thu Oct 25, 2012 11:48 pm
Posts: 41
Updates:

-The newest version is now deployed. It is mainly focused on internal changes and some minor visual improvements.

-Check it on: Yildiz project, and for those who didn't try it yet, you can always download it from the same website.

-A new video is going to be posted soon!



Regards,


Safoura.
Yildiz-Online Community Manager.

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Safoura.
Yildiz-Online Community Manager.
Yildiz project: MMORTS game in outer space.


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PostPosted: Sun Feb 24, 2013 11:24 pm 
Prime Example

Joined: Thu Oct 25, 2012 11:48 pm
Posts: 41
Updates:

-Bugs fixed:
-When a ship changed its destination, the speed was reset to 0.

-When 2 sessions were existing for the same player, only the first one was recieving info, now only one session is possible at a time.

-In the city management window, icons were not correctly placed in the case of high resolution screen.

-A new texture when the mouse is over a unit

Improvements:

-Second planet added for the second group of space bases.

Technical:

-Game client code cleaning.
-Updated Server database connector to last version.


-The last version is deployed!




Safoura.
Yildiz-Online Community Manager.

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Safoura.
Yildiz-Online Community Manager.
Yildiz project: MMORTS game in outer space.


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PostPosted: Sun Feb 24, 2013 11:40 pm 
BANNED

Joined: Sun Jun 24, 2012 12:49 am
Posts: 504
I'd like to note that when I tested it on my computer, it seemed to work fine, but it performed very poorly and eventually froze up. Can you please optimize it for lower-end hardware? Thank you! I never was able to test it because of that reason. :(

Good job with your dedication to this project. :)

Note: I do have a very powerful high end machine, but it really seems unecessary to need it for this game as it appears in the screenshots. I find it a little absurd that this game performed so poorly despite the subject hardware that I tested on being as low-end as it is. I can smoothly play a number of First-person shooter games released prior to 2004-ish on this hardware. Your game definitely has pre-2004 graphics. What's with that!?


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PostPosted: Mon Feb 25, 2013 10:44 pm 
Prime Example

Joined: Thu Oct 25, 2012 11:48 pm
Posts: 41
Pieman wrote:
I'd like to note that when I tested it on my computer, it seemed to work fine, but it performed very poorly and eventually froze up. Can you please optimize it for lower-end hardware? Thank you! I never was able to test it because of that reason. :(

Good job with your dedication to this project. :)

Note: I do have a very powerful high end machine, but it really seems unecessary to need it for this game as it appears in the screenshots. I find it a little absurd that this game performed so poorly despite the subject hardware that I tested on being as low-end as it is. I can smoothly play a number of First-person shooter games released prior to 2004-ish on this hardware. Your game definitely has pre-2004 graphics. What's with that!?



This is an alpha test, no optmisation has been done yet client side(14 on to do list), this has a lower priority and it will be done only when the bugs are fixed and most of major features are implemented.


Thank you for being interested in our project!




Safoura.
Yildiz-Online Community Manager

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Safoura.
Yildiz-Online Community Manager.
Yildiz project: MMORTS game in outer space.


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PostPosted: Sun Mar 03, 2013 10:22 pm 
Prime Example

Joined: Thu Oct 25, 2012 11:48 pm
Posts: 41
The newest release!

Try Yildiz-Online new version by creating an account then downloading the game from the website: Yildiz project


Bugs fixed:

-Wrong texture in unit list window.
-Exception server side fixed.
-Velocity was not sent with a move action when initialising game.
-Move request ignored when a unit was attacking.
-Wrong staff value for mining guild level 3.

Optimisations:

-Poly count for several objects reduced(firefly is now 3800 instead of 14000!)
-Physic engine compiled with optimisations on.

Improvements:

-Asteroids are now in correct position for 1st planet.
-Improved camera zoom.





Safoura.
Yildiz-Online Community Manager.

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Safoura.
Yildiz-Online Community Manager.
Yildiz project: MMORTS game in outer space.


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PostPosted: Mon Mar 04, 2013 4:50 am 
BANNED

Joined: Sun Jun 24, 2012 12:49 am
Posts: 504
Thanks for getting to the optimizations, man! I hope to retest it soon (can't now, time for bed). Good good good, I'm excited :yeah


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PostPosted: Wed Mar 06, 2013 10:41 pm 
Prime Example

Joined: Thu Oct 25, 2012 11:48 pm
Posts: 41
Updates:
Bug fix:

-The mouse selection lost precision when being far away from the universe center.


New features:

-Added the vulture skill: FTL jump: it cost 150 energy points(vulture have 200 max) and allow you to teleport everywhere on the map in an instant!

-Display game FPS.


The new version is deployed and here is the GamePlay video as promised!



http://www.youtube.com/watch?v=v99a8NstScs








Safoura.
Yildiz-Online Community Manager

_________________
Safoura.
Yildiz-Online Community Manager.
Yildiz project: MMORTS game in outer space.


Last edited by yildiz-online on Thu Mar 07, 2013 9:23 am, edited 1 time in total.

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PostPosted: Thu Mar 07, 2013 1:55 am 
BANNED

Joined: Sun Jun 24, 2012 12:49 am
Posts: 504
That looped background sound is annoying... wtf. Why are you looping that creaking noise? Play some pads, man. Also, the game itself seems to lack actual sound effects of its own.


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PostPosted: Thu Mar 07, 2013 5:48 pm 
Prime Example

Joined: Thu Oct 25, 2012 11:48 pm
Posts: 41
this is the sound generated by the recording program, it didnt record game sounds.

as i ve to make the whole programs and graphics, i ve no time to focus on those details, video is there to show you new features, enjoy it or not is up to you


Moussa
Yildiz-Online developper.

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Safoura.
Yildiz-Online Community Manager.
Yildiz project: MMORTS game in outer space.


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PostPosted: Fri Mar 08, 2013 3:46 am 
BANNED

Joined: Sun Jun 24, 2012 12:49 am
Posts: 504
Sorry for my cynicism! Stay focused on delivering a high quality game! :)


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PostPosted: Tue Mar 12, 2013 10:15 pm 
Prime Example

Joined: Thu Oct 25, 2012 11:48 pm
Posts: 41
Updates:


Bug fixed:

-mouse and keyboard input were ignored in some cases after using unit list with tactic map open.

-Move lines were buggy, removed.

-Selection was lost after using selection rectangle with empty result.

-Camera positioning was not always set correctly in tactic map.

-Fixed a regression server side causing a high CPU usage(nearly 90%)





Safoura.
Yildiz-Online Community Manager.

_________________
Safoura.
Yildiz-Online Community Manager.
Yildiz project: MMORTS game in outer space.


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PostPosted: Tue Mar 19, 2013 9:04 pm 
Prime Example

Joined: Thu Oct 25, 2012 11:48 pm
Posts: 41
Update:


The new ship abilities system is progressing(vulture already had a jumping ability but the former system wasn't allowing to add new features easily).


The new ship will be an abilities based ship with no direct attacks but will mainly focuse on zone damages with missile launch.






Safoura.
Yildiz-Online Community Manager.

_________________
Safoura.
Yildiz-Online Community Manager.
Yildiz project: MMORTS game in outer space.


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PostPosted: Sun Mar 24, 2013 11:55 pm 
Prime Example

Joined: Thu Oct 25, 2012 11:48 pm
Posts: 41
Updates:


- Missile system is progressing well, there are only some few visual improvements to be done before the new release.

- The GUI will be also slightly changed so that to allow the access to management screens without any need to select the base.








Safoura.
Yildiz-Online Community Manager.

_________________
Safoura.
Yildiz-Online Community Manager.
Yildiz project: MMORTS game in outer space.


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PostPosted: Mon Mar 25, 2013 2:21 am 
BANNED

Joined: Sun Jun 24, 2012 12:49 am
Posts: 504
One problem I noticed (which really drives me nuts) about the GUI is that some text boxes go completely to their containers' margins, rather than having the correct padding to match the graphical template.


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PostPosted: Sat Apr 13, 2013 1:36 am 
Prime Example

Joined: Thu Oct 25, 2012 11:48 pm
Posts: 41
Updates:



- The newest release should be ready soon. It will contain numerous bug fixes, some visual and GUI improvements, new features for the engine(now the shader is ready)and the New ship !


- Tasks persistance (server side) is now added. Once started, server will be in the same state as before being closed.

_________________
Safoura.
Yildiz-Online Community Manager.
Yildiz project: MMORTS game in outer space.


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PostPosted: Sat Apr 20, 2013 9:47 pm 
Prime Example

Joined: Thu Oct 25, 2012 11:48 pm
Posts: 41
Updates:


- The new ship is ready with a better lightening system.

- Slight UI and performance improvement. Sagittarius speed is fixed as well

- Coming up: The newest release !

_________________
Safoura.
Yildiz-Online Community Manager.
Yildiz project: MMORTS game in outer space.


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