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PostPosted: Tue Jan 15, 2013 8:26 am 
Level 1 Cleric
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Joined: Sun Apr 16, 2006 9:22 pm
Posts: 14
Location: Austin TX
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Hi everyone. It's been a long time since I posted on these forums. For several years I've been working on this project. Recently we came off of a long break and are trying to get some exposure again, as well as rebuild our development team. Our game is playable and we have made several demo releases in the past, which you can download from our website. But you may just want to check out the gameplay video below instead if you want to get an idea of what the game is about. I'll follow this post up with information relevant to anyone who may be interested in lending a hand and owning a part of this project.

January 2013 Development Video
http://www.youtube.com/watch?v=x9scSYkFK5o

This video shows the game being played in real time in it's current state and includes commentary on what content is missing and design ideas that we've been discussing. Watching this video is the best way to get a feel for what this game is all about and what we are working on right now, so please have a look.

Project Description
Hero of Allacrost is a single player 2D role-playing game inspired by classic console RPGs. In Hero of Allacrost, the player will explore rich environments, solve challenging dungeon puzzles, and fight strategic battles in an active-time based system. The game is free open-source software and is currently available across several platforms including Windows, OS X, Linux, and FreeBSD. In addition to the game, we also develop and release a custom content editor for the game. Development on the game and editor began in June 2004. Our project has released numerous playable demos in the past and we are now working on production of the true game, starting with the first of many release modules to come.

Links
Website: http://www.allacrost.org
Wiki: http://www.allacrost.org/wiki

Screenshots and Artwork
You can find all of our screenshots at http://www.allacrost.org/multimedia/screenshots . Unfortunately these are all old and the current state of the game has a slightly improved appearance. Here are some selections:

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(The game is developed in English, but includes internationalization support so it can run in other languages).

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Hero of Allacrost, a 2D open source RPG for Linux, Mac OS X, and Windows.


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PostPosted: Tue Jan 15, 2013 8:35 am 
Level 1 Cleric
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Joined: Sun Apr 16, 2006 9:22 pm
Posts: 14
Location: Austin TX
This post contains information for any persons expressing interest in becomming a part of this project.


This project has a lot of history behind it, and thanks to that we are now at a junction where our development efforts are no longer focused on code, but instead on content. The roles we need to fill most on our team right now include game designers and artists. Game designers take art, music, sound, and code and tie it all together into what the player will experience. While we have much of the artwork for the next release completed, we still have some sizeable gaps that we would like to fill with new artists. And while we have all of the code completed that is necessary to make this game come alive, we could still use a few good C++ programmers to continue making progress on this front as well. In addition to watching the video I shared in the top post, you may also wish to take a look at our Roadmap to see what we require to meet our next release goal.

http://www.allacrost.org/wiki/index.php/Roadmap


Compensation
No monetary compensation is offered through participation in the project and all members of the team work for free. Everyone has their own personal reasons for contributing, whether it is to gain experience for their resume or portfolio, improve their skills, or simply because they enjoy it.

How to Join
Please read the following page on our wiki:
http://www.allacrost.org/wiki/index.php ... ntributors

The best way to contact the team with a question or request is through our forum, which you can find on our website.

You can also try joining our IRC channel at #allacrost at irc.freenode.net to see if anyone is around to speak to you.

And of course you can either reply to this thread with your questions, or send me a private message here if you would like to ask something privately.

Talent Needed
Game Designers
Game designers combine our code and content and craft the game's experience. This includes desiging maps, crafting of enemy data, scripting of battle actions, balancing, and more. This is a great position for someone who is interested in making games, but lacks the skills to create game content themselves. Please see the following page for more information on what game designers do and what you can expect if you accept this role.

http://www.allacrost.org/wiki/index.php ... _Designers

2D Artists
The game artwork is developed in two complementary styles: traditional pixel art and digital painting. Please take a look at the following pages to get an idea of our artistic influences and style, and to learn more about being an artist on our project.

http://www.allacrost.org/wiki/index.php/New_Artists

Programmers
Our code is high quality and well documented. We seek only programmers that have a good amount of experience in C++ programming. Most programming tasks will focus on improving game logic and extending features, as the current code base is mature and stable. This could be anything from improving pathfinding, writing battle AI, or improving player interfaces. You can find more information relevant to programmers here:

http://www.allacrost.org/wiki/index.php/Programmer_Main


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Thanks in advance for checking out our project and seeing what we're all about. Please do post any comments, feedback, or questions that you may have for us.

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Hero of Allacrost, a 2D open source RPG for Linux, Mac OS X, and Windows.


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PostPosted: Wed Jan 16, 2013 8:08 pm 
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Joined: Wed Aug 18, 2004 7:40 pm
Posts: 3810
Location: South Africa
Those screenshots are looking really good man! I'll definitely check out the other content when I have some free time.

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