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 Post subject: Best Java Game Engine
PostPosted: Fri Apr 13, 2012 6:11 pm 
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Hi, I have been looking for a game engine to use in Java to create a game (3D). But I can't just find one which is good enough, (I'm wanting the full package, Graphics, Sounds, Networking, etc...).

I'm needing a game engine which can support graphics much to the likes of Skyrim, RuneScape, etc. But I'm having trouble finding one, please could you suggest a good game engine I could use with Java?

It just seems that Java hasn't really got a lot with game programming, as most of the popular and free game engines out there (Unreal Engine, NeoAxis Engine) is only supported in other languages (mainly C++).

Regards,
- Bicentric


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PostPosted: Fri Apr 13, 2012 6:22 pm 
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Have you looked much into LWJGL, and/or jMonkeyEngine?

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PostPosted: Fri Apr 13, 2012 7:07 pm 
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Yes I looked at the LWJGL, and tried it out and made a basic canvas. But it only gives me graphics and sound, (and can it support the graphics of what I want? :S).

I'm going to look at this jMonkeyEngine now.


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PostPosted: Fri Apr 13, 2012 7:26 pm 
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Bicentric wrote:
Yes I looked at the LWJGL, and tried it out and made a basic canvas. But it only gives me graphics and sound, (and can it support the graphics of what I want? :S).

LWJGL supports hardware-accelerated 3D via OpenGL, which is the gold-standard of game graphics (assuming of course that you plan to target any platform outside of Microsoft's control).

I believe LWJGL is the same library used to create Minecraft (don't worry, it is certainly capable of higher-end graphics). In addition, jMonkeyEngine employs LWJGL as the foundation upon which it is built -- it is essentially an extension of the LWJGL library.

jMonkeyEngine is likely to fill-in any gaps you may find with vanilla LWJGL.

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PostPosted: Fri Apr 13, 2012 8:40 pm 
Ah, Minecraft, when I was looking for a game engine I looked at the Minecraft files and that's how I found the LWJGL :P

I'm still considering LWJGL then, but has it got all of the stuff I would need. Like networking, UI, AI, etc


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PostPosted: Fri Apr 13, 2012 8:42 pm 
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Oops, didn't realise I was not logged in lol.


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PostPosted: Fri Apr 13, 2012 9:18 pm 
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Guest wrote:
I'm still considering LWJGL then, but has it got all of the stuff I would need. Like networking, UI, AI, etc

My knowledge of LWJGL itself is cursory at best. If I had to hazard a guess, though, I would imagine that networking would be there in some form -- less likely would UI and AI be a part of the package.

That said, it would still be very possible to either roll your own libraries for such functionality; or, add a specialized library into you project alongside LWJGL. The use of LWJGL does not preclude the use of other libraries that may bridge the gaps left over.

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