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PostPosted: Fri Jan 27, 2012 11:03 am 
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Location: Lusaka, Zambia.
Hi guys, if any of you are Ubuntu, Debian or general linux fans you can download the games source tarball here. It has the games source code and raw assets(.png, .mp3). All you have to do is run "debuild" or similar linux commands to compile it into an executable .jar. Note: It has the following build dependancies lib-jinput, javahelper, default-jdk.

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PostPosted: Thu Feb 23, 2012 2:09 pm 
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Lexusjjss wrote:
Its a good, fun game, but I am absolutely horrible at it. I'd imagine, once you polish it up a little, you could easily sell it. :yeah

Thanks, any tips on how I could polish it up? I usually miss flaws that seem obvious to regular users >_<.

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PostPosted: Thu Feb 23, 2012 2:23 pm 
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Polish usually includes touch ups to the menues and interfaces, make it squeaky clean and snappy. Generally remove all glitchiness that may occur or anything that looks odd or out of place. If unsure check games of the same genre and see what they did, how they did it, and try to understand why they did it (or what they could have made better). Analyzing existing games and design choices usually improves your perception of flaws in your own game.

Also you can have people play the game who haven't played it and look over their shoulder, or watch them stream it, so you can see where problems are and get immediate feedback on it.

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PostPosted: Thu Feb 23, 2012 7:12 pm 
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I recommend completely redoing the menu, and instead of using buttons, just text, or images. Basically what weezl said.


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PostPosted: Fri Feb 24, 2012 11:12 am 
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Lexusjjss wrote:
I recommend completely redoing the menu, and instead of using buttons, just text, or images. Basically what weezl said.
. Thanks, pretty much everything my first real review said http://indiegraph.wordpress.com/2012/02/22/scnd-genesis-legends-review/. It read like a 6/10. but with proper polish I could get that up to 7.5 if not an 8/10. XD. Thanks again guys.

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PostPosted: Fri Feb 24, 2012 11:14 am 
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Joined: Wed Dec 22, 2010 8:04 am
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Location: Lusaka, Zambia.
weezl wrote:
Polish usually includes touch ups to the menues and interfaces, make it squeaky clean and snappy. Generally remove all glitchiness that may occur or anything that looks odd or out of place. If unsure check games of the same genre and see what they did, how they did it, and try to understand why they did it (or what they could have made better). Analyzing existing games and design choices usually improves your perception of flaws in your own game.

Also you can have people play the game who haven't played it and look over their shoulder, or watch them stream it, so you can see where problems are and get immediate feedback on it.

Thanks, will do.

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PostPosted: Fri Feb 24, 2012 12:23 pm 
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Congrats on your review :)

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PostPosted: Wed Feb 29, 2012 3:43 pm 
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Joined: Wed Dec 22, 2010 8:04 am
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Location: Lusaka, Zambia.
Thanks guys

After a week of intense polishing I’m pleased to announce that The SCND Genesis: Legends version 1.8 has been released. It has many new features, fixes and improvements. These fixes address all of the issues addressed in the first review of version 1.7 [url](http://indiegraph.wordpress.com/2012/02 ... ds-review/[/url].
Here are all the fixes:
• A new game-play tutorial.
• Significant UI changes.
• Consistent menu layouts and transitions.
• 3 new battle arena variations
• Better multi-lingual support, aid to XML translators
• New Music and Sound effects
• New story mode stage, with a brutal Boss Fight
• Bug fixes
• New modular release structure (small updates as opposed to 100+ MB downloads)

Left to be done:
- 2 achievements aren't functioning properly, will be fixed in first patch ( < 1MB)

Before/after pics and screens below. Download the game here http://sourceforge.net/projects/scndgen/files/executable/scndgen.zip

Image

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Image

Image


Image

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PostPosted: Wed Feb 29, 2012 4:02 pm 
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Joined: Thu Sep 09, 2004 1:17 pm
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Please consider using another font, it looks so careless :P

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PostPosted: Wed Feb 29, 2012 11:41 pm 
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Joined: Wed Dec 22, 2010 8:04 am
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Location: Lusaka, Zambia.
weezl wrote:
Please consider using another font, it looks so careless :P
XD Will do in Patch 1.8c. Patch 1.8b is awaiting approval on IndieDB, I'm migrating the games online presence to their site as it has a better patch, news framework http://www.indiedb.com/games/the-scnd-genesis-legends/. What did yo think of the other changes?

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PostPosted: Thu Mar 01, 2012 12:05 am 
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Joined: Wed Dec 22, 2010 8:04 am
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Location: Lusaka, Zambia.
As a gift for being so helpful and supportive, the GPWiki community will be the first to see preview pics of the sequel...Legacy. Its still gonna be a whiiiiiiiiiiiiiiiiiiiiiiile before it releases, a year and a half, give or take. Its 3D, using JOGL for hardware acceleration. :thumbs

Image
Image
Image

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Last edited by Mugai on Thu Mar 01, 2012 8:07 am, edited 1 time in total.
First image converted to link; image size too large


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PostPosted: Thu Mar 01, 2012 12:08 am 
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Whoa! Resize screenshots please. I tried loading this on my phone, and it crashed. :\


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PostPosted: Fri Mar 02, 2012 11:30 pm 
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Joined: Wed Dec 22, 2010 8:04 am
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Location: Lusaka, Zambia.
Lexusjjss wrote:
Whoa! Resize screenshots please. I tried loading this on my phone, and it crashed. :\

resized to 720p and 768i respectively.

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PostPosted: Fri Mar 02, 2012 11:31 pm 
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SubiyaCryolite wrote:
Lexusjjss wrote:
Whoa! Resize screenshots please. I tried loading this on my phone, and it crashed. :\

resized to 720p and 768i respectively.


Much appreciated.


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PostPosted: Thu Mar 08, 2012 3:00 pm 
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Joined: Wed Dec 22, 2010 8:04 am
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Location: Lusaka, Zambia.
Honest answer. If I polished the game further. Tweaked the AI, making it more dynamic/scalable. Added 3 new players, for a total of 15. Added 3 new stages. For a total of 18. Add 5 new story stages, for a total of 19. Added 11 new achievements, for a total of 22. And maybe, just maybe added leaderboards. How much would be a fair price for the game? Im thinking $5. What do you think?

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PostPosted: Thu Mar 08, 2012 4:16 pm 
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You still get quite an Indie smell from the game, and for some reason that turns some people away. If I saw your game in a store like Desura for $5, I would probably not buy it. :O
Also, is the artwork style intentional?


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PostPosted: Thu Mar 08, 2012 5:07 pm 
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Joined: Wed Dec 22, 2010 8:04 am
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Location: Lusaka, Zambia.
Lexusjjss wrote:
You still get quite an Indie smell from the game, and for some reason that turns some people away. If I saw your game in a store like Desura for $5, I would probably not buy it. :O
Also, is the artwork style intentional?

Cool, but what constitutes 'value'. As in, what kind of game would you spend $5 on. Im trying to use Desura and the Ubuntu Software Center as a quality/price benchmark. Im no Oil Rush, Scoregasm or Steel Storm but Im not that far off titles like Heileen or Volleybrawl, practically on par with free games like Ardentryst, extreme tux racer etc. Yeah, the comicy style is intentional, smoother animations would require more frames, space, loading times, work etc. Animating every attack even at 15fps would be a NIGHTMARE. And I dont feel like doing all of that for free. I dont know what else to do to in order to ditch the indie or lack of polish feel, the sequel is already 5X better but its over a year away. I wanted to use the sales of an enhanced 2D version to have an idea of what to expect. And well, since I got practically zero donations the sequel wont be free. $0.99 feels way to desperate, and no publishing site will accept something that low XD. Perhaps it'll become vapourware DX

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PostPosted: Thu Mar 08, 2012 6:19 pm 
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You might want to try a pay-what-you-want, with bonuses the more you pay, if you are stretched for cash, but still want to sell things.

For me, value is the amount of fun I get, compared to the price. For example, the highest value on a game for me, was Team Fortress 2. Its free and I've logged hundreds of hours. Another good one is Super Meat Boy (great game). I'd have payed $60 for it. Then there are games like CoD, which are not worth buying.


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PostPosted: Fri Mar 09, 2012 12:57 am 
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Lexusjjss wrote:
For me, value is the amount of fun I get, compared to the price.

True. Of course, that is, in a sense, value after the fact. There is no way to definitively judge the value of fun without playing it. To get people to pay the cost of admission, you need something else.

Unfortunately, the most lucrative methods of adding value to a game include using high-polish, but very generic content assets. Stylized art works well, but the more stylized it is, the more likely a potential customer will look at it and go, "eww." Aesthetics are what get people's attention -- if it leaves any sort of negative impression on a person, his or her likelihood of giving the game a fair chance go straight out the window.

If you want people to look at a screen shot and say, "I want to play that", you have to make it look good. The painful part is that if you want more people to look at a screen shot and say, "I want to play that", you have to make it look good, generically.

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PostPosted: Fri Mar 09, 2012 4:05 am 
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Exactly This ^


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