Star Trek Supremacy combat engine and using the XNA game class.
I am reading XNA 4 3D Game Development by Example Beginner’s Guide
, being a beginner, and hope to us some of the basics of a 3D game found there as a starting point for a 3D combat engine in the fan game Star Trek Supremacy. Star Trek Supremacy can be found here:https://bitbucket.org/mstrobel/supremacy/downloads
(SupremacyTest_20130707.zip) I am told though that the 3D combat engine, in order to work with Supremacy, should not use XNA game class. The books game example does have: Public class TankebattleGame
: Microsoft.Xna.Framework.GameIs there a workaround without game class?(Star Trek: Supremacy is the working title of Mike Strobel's project to create a sequel to the Microprose game Star Trek: Birth of the Federation. Despite its use of the Star Trek name, Star Trek: Supremacy is an unofficial project and is not affiliated with or endorsed by Paramount or any of its subsidiaries. Star Trek: Supremacy is a free, fan-based creation, and will not be sold for profit under any circumstances. Yes, CBS Paramount knows about the game and does not care because it does not monetarily profit anyone. This is a 4X game in 2d on a galactic map but, like the original game, we hope to add 3D combat for ship to ship and station encounters.)
Our old forum, (ask me and I will give you permission to post)http://www.botf2.star-trek-games.com/