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PostPosted: Tue Mar 26, 2013 6:58 pm 
Lord of Cheesecakes
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Joined: Sun Jun 24, 2012 12:49 am
Posts: 334
About the Blade Runner Game's interesting tech of the 90's:

http://media.bladezone.com/contents/gam ... Game1.html

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PostPosted: Mon Apr 22, 2013 3:15 am 
Bit Baby

Joined: Thu Apr 18, 2013 6:19 am
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That would be something very interesting


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PostPosted: Mon Apr 22, 2013 12:20 pm 
Funky Monkey

Joined: Thu Sep 09, 2004 1:17 pm
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Just got around reading it. Quite astonishing really, if you comparie it to games of that era, i wonder how it didn't get more exposure. I haven't heard of it before at all.
I'll give it a playthrough some time :D

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PostPosted: Mon Apr 22, 2013 7:19 pm 
Lord of Cheesecakes
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Get out of my topic, you necromancers!

Spoiler: show
Finally. Some replies. :spin


It's always interesting to dig up old technical solutions that engineers came up with given such limited power.

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PostPosted: Mon Apr 22, 2013 9:37 pm 
Cubic Contributor
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Joined: Sun Aug 05, 2012 9:32 pm
Posts: 70
Thats a great article and truly a great insight to different parts of game dev in general. I always get astonished by this kind of stuff. Most games today are really either over simplistic to the extend of linearity or too complicated to be approachable by the casual gamer. But this thing has a nice simple gameplay and at the same time it has a lot of complexity and possibilities, and I really like that! :) There should be some kind of source that would concentrate on games with complex behavioral model and intriguing game mechanics and yet simplistic gameplay. I might try to write an article about this things in general if I find some time, maybe motivating some game programming prodigies out there :D.

Spoiler: show
I have read the article the day you posted, just forgot to reply :O

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