Thanks for the rapid response guys
I've been thinking about it and I think I want to constraint the movement so it's only possible to stop directly on a map tile. It's just the transfer between the map tiles that I want pixel positioning on.
(Is the "stop only directly on a tile" weird?)
I think it's possible to use IGTHORNs idea with some modification. But I have still not gotten that "This is the perfect solution" feeling
This is kind of a new experience for me, I'm usually a web/desktop application developer
Does anyone have any examples on how they have solved it in similar cases?
Keeping your character restricted to tiles may be good depending on how your game plays - if positioning is important for blocking off enemies from paths or something strategic like that.
What other information are you storing for the characters? If you're storing some kind of elapsedTime value for animation purposes, you could extend that to do what I suggested. Maybe tell us a little more about what's going on and a better solution will present itself