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 Post subject: The Thinker
PostPosted: Fri Dec 11, 2009 4:18 pm 
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Joined: Fri Dec 11, 2009 4:00 pm
Posts: 1
Location: Bosnia and Herzegovina
"The tinkerer: the tinkerer is the kind of programmer who likes to take programs written by other people and see how they can be made to work together, or how they can be expanded and improved. They are firm believers in the adage that there is no use in reinventing the wheel, and tend to stick to improving on the work of others. They often know a lot about a lot of different programs and file formats, though they may not have written any complete programs themselves. These kinds of programmers are especially good to have on your team in modern game design where so many powerful and robust solutions to common problems have already been written. The problem with tinkerers is that they less likely to implement a truly original idea themselves, preferring to restrict themselves to existing technologies. A lot of modders fall into this category. If you are a tinkerer yourself, you may want to gather a team of like-minded enthusiasts and get into game design via the modding game design path. "

This is what I read on wiki.
What I want to know are two things:

1. I am a begginer and as wiki told me I have to choose my game programing way..so I choose the thinker which is probably the esyest and good for modern games. What langugae program is the best for suporting the downloaded free codes from internet and than using them in your code..so you could make it more easyer? Is it C++ ?

2. When I like write this code in c++ I have to apply it to some engine like Unity, whitin some models ? Or if you know how it works plz tell me ..

Thanks alot :D:P

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 Post subject:
PostPosted: Tue Mar 02, 2010 6:23 am 
Bytewise
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Joined: Mon Feb 19, 2007 8:43 am
Posts: 274
I like finding existing C libraries and converting them to C++ or C#.

If you want to learn OO concepts, it is great practice.

Pick a topic that interests you (graphics, sound, physics, etc) and do a google search for libraries (clicky). The language that appears most (likely C) is probably a good language to learn.


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 Post subject:
PostPosted: Tue Mar 02, 2010 7:33 am 
Dexterous Droid
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Joined: Fri Dec 24, 2004 8:13 pm
Posts: 3769
Location: Michigan, 'US' of 'A'. Below Canada.
If you have no programming experience you should purchase a book on the language you choose.

If you need book recommendations just ask.

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 Post subject: Re: The Thinker
PostPosted: Sat Jun 11, 2011 9:14 pm 
Gamer Geek

Joined: Mon Apr 06, 2009 1:55 pm
Posts: 28
Location: Waterloo Ontario Canada
If you want to start making games quickly then I would suggest that you pick a game engine and start learning how to use it. There are many game engines available on the internet, both free and paid versions.

If you are just starting out, and building this game by yourself then choose a free engine. You can have a look here for a long list of available engines with comments about each: http://www.devmaster.net/engines/

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 Post subject: Re: The Thinker
PostPosted: Sat Jun 11, 2011 9:29 pm 
Harmlessness does no harm
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Joined: Tue Sep 14, 2004 8:37 pm
Posts: 3806
Location: Ferriday, LA, US
marek-knows.com wrote:
If you want to start making games quickly then I would suggest that you pick a game engine and start learning how to use it. There are many game engines available on the internet, both free and paid versions.

If you are just starting out, and building this game by yourself then choose a free engine. You can have a look here for a long list of available engines with comments about each: http://www.devmaster.net/engines/


viewtopic.php?p=137931#p137931

You have been warned.

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