GPWiki.org
GPWiki.org
It is currently Tue May 21, 2013 11:09 am

All times are UTC




Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Standart help question
PostPosted: Wed Nov 21, 2012 4:32 pm 
Ok so i have read a god portion of this forum and the question is common. What language should i use.
Thinking of C# XMA or C++ directx

I plan to make a turn base RPG. Fallout like.
Nearly everything will be random generated. I hate limits so with a good random generation i can make infinite game...
Infinite cause the point will be survival.
Grafic is not important simple 2d.
Te system will be complex like the cahracter will be able to interact nearly with everything and so on.


I have made several games in c++ several years ago. From games like snake during school times to games like random RPG with asci grafic(never focused on grafic so no experience there). I havent done anything in like 7 years and never used C# so just want to know what will be better for my project so i can concentrate on the random generation part and dont spend to much time with the rest.


Top
  
 
PostPosted: Wed Nov 21, 2012 6:12 pm 
Dexterous Droid
User avatar

Joined: Wed Aug 18, 2004 7:40 pm
Posts: 3735
Location: South Africa
Flip a coin and choose one. In my opinion, the C#/XNA route will be easier.

_________________
Whatever the mind can conceive and believe, it can achieve


Top
 Profile  
 
PostPosted: Wed Nov 21, 2012 6:27 pm 
Funky Monkey

Joined: Thu Sep 09, 2004 1:17 pm
Posts: 1545
Location: burrowed
If you just want to get stuff done quickly c# and xna are a valid option. If things like content pipeline and drawing methods wrapped up in a bunch of managed classes won't put you off.
The c++ and directx route will have a steeper learning curve but you have more options and power (in terms of versatility) with them.

Just curious, any reason you didn't mention opengl?

_________________
Long pork is people!

wzl's burrow


Top
 Profile  
 
PostPosted: Thu Nov 22, 2012 8:56 am 
I didnt mention opengl cause most of the time on this forum there is a mention about direct x with c++.

As i told before grafic is not the priority and if i can take shortcut with C# and xna i will take it.
I just dont have much experience with objective language so thats why i am still thinking about c++.

Anyway thanks for the tips.


Top
  
 
PostPosted: Thu Nov 22, 2012 2:18 pm 
Funky Monkey

Joined: Thu Sep 09, 2004 1:17 pm
Posts: 1545
Location: burrowed
c# is pretty straight forward and quick to pick up if you know cpp.
xna is relatively quick to learn aswell, and powerful enough to allow for a wide range of applications.

Just get the sdk and play around with it for a while and you'll get the hang of it :)

_________________
Long pork is people!

wzl's burrow


Top
 Profile  
 
PostPosted: Fri Nov 23, 2012 12:55 pm 
Hmm i feel old...

Downloaded Visual studio and xna.
Checked few tutorials started my project.
First reaction What is this sorcery....
Its so easy... Not like back in the times when i tryed to initialize grafic used part of asembler code to make it faster. Havent touched programing in several years an so much had changed. This will speed up my project but on the other side will need to learn so much new stuff but thats ok.

TLDR: Just wanted to thank you for the tip.


Top
  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group