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 Post subject: How to start
PostPosted: Thu Jan 27, 2011 5:27 am 
Rookie

Joined: Thu Jan 27, 2011 5:13 am
Posts: 2
Hi
I know C++ and a little python.I wanna make games but I'm not experienced enough to use tools like Qt.
I was wondering if there is an easier way for it also involving some code writing.
thanks


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 Post subject: Re: How to start
PostPosted: Thu Jan 27, 2011 1:57 pm 
Ankle Nibbler

Joined: Tue Jun 29, 2010 6:41 pm
Posts: 129
Try UDK, it's pretty cool, free and state of the art! Though you won't be able to use C++ in it, it's still a very good tool.


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 Post subject: Re: How to start
PostPosted: Thu Jan 27, 2011 2:26 pm 
Rookie

Joined: Thu Jan 27, 2011 5:13 am
Posts: 2
So you mean the easiest way which invlolves coding to write a game is using tools like Qt? :(
You know,I want to get experienced in programming too. :geek
And I know I must start with things like tetris and space invaders if I wanna code.
thanks


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 Post subject: Re: How to start
PostPosted: Fri Jan 28, 2011 2:19 am 
Harmlessness does no harm
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Joined: Tue Sep 14, 2004 8:37 pm
Posts: 3801
Location: Ferriday, LA, US
You could check out SDL or SFML. They are libraries similar to Qt, but are in general easier to pick up. :)

The main thing you want a library for is to make things happen more quickly and with less headache.

Also, if you want to try Python games (rather than C++), you could look into the PyGame library. :)

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 Post subject: Re: How to start
PostPosted: Fri Jan 28, 2011 1:33 pm 
Prolific Poster

Joined: Mon Jan 10, 2011 7:02 pm
Posts: 15
A good framework takes a lot of the graphics style load off you and lets you focus on game-logic initially. Browse about and find some useful looking libraries to automate as much of the setup stuff as possible.
Creating a window alone is a daunting amount of code when using the windows32 api directly, which leaves you limited to win platform anyway. SDL is probably the easiest way in if you want to use c++, theres a wealth of tutorials and example code online.


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 Post subject: Re: How to start
PostPosted: Sat Jan 29, 2011 1:27 am 
Elder Statesperson

Joined: Thu Mar 09, 2006 5:15 pm
Posts: 217
Location: Wellington, New Zealand
I'd recommend SFML if you want to use C++. I found it a lot easier to use than SDL and its actually written in C++ rather than C.

I've just downloaded UDK recently and bought some more Torque products from GarageGames. They all look good as well :)

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 Post subject: Re: How to start
PostPosted: Sat Jan 29, 2011 9:34 pm 
Level 22 Norse Warrior-Librarian
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Joined: Mon Sep 04, 2006 5:25 pm
Posts: 517
Location: U.S.
A great way to start is by forsaking graphics altogether and making some text games. Making a text RPG, for example, can be rather simple, or it can be rather complex, if you would like it to be.

If you haven't made a simple game where the computer thinks of a random number and the player tries to guess the number, that's a nice and simple one, too :)

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