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PostPosted: Mon Jan 31, 2011 6:08 am 
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Hey everyone, I'm new to these forums but looking at some of the helpful topics you'll definitely be seeing me around a lot. A little intro, I'm an intermediate-level programmer with a lot of experience in Java, and (sadly) only a moderate level of experience in C++. It really hasn't been that hard to make the switch, but I made my way to the end of Peter Walsh's Advanced 3D Game Programming with DirectX 10.0 and was wondering if anyone else has read this? It is fairly new (2008) but there is quite a bit that is outdated in there, specifically the source code for the last chapter in which you can modify a server-based game.

I'm mainly asking because it would be nice if someone could point me in the right direction as to where I could find a way to get the last program to run. Thanks in advance, and if I can't get this figured out I'll probably just start from scratch on something else whilst diving headfirst into DX10.


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PostPosted: Mon Jan 31, 2011 7:33 am 
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Joined: Mon Jan 10, 2011 7:02 pm
Posts: 15
Ahh i used Walsh's book too in order to learn DirectX. Cant really help with your book-specific query however as I have '..........with DirectX 9.0' from 2003 instead.

You mentioned the code is for a server-based game. If its the functions that power the server that have you wondering then you can probably find some resources online since that has little specifically to do with the directx stuff. Without being more sure what your after I cant really provide links. Maybe look into some csp (c++ server pages) tutorials and the like. If specifically looking to embed a server into a c++ app in order to produce a web application then might want to look at Wt (http://www.webtoolkit.eu/wt)

http://www.codeproject.com/KB/IP/webem.aspx Also looks good, being a little embedded c++ web server


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PostPosted: Mon Jan 31, 2011 3:14 pm 
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Joined: Wed Aug 18, 2004 7:40 pm
Posts: 3735
Location: South Africa
Welcome to the forums, thekroge. Unfortunately I don't know the book you mentioned. Maybe if you post more details about the problem someone could offer suggestions so that you could fix it yourself.

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Whatever the mind can conceive and believe, it can achieve


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PostPosted: Tue Feb 01, 2011 6:04 am 
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Joined: Mon Jan 31, 2011 6:02 am
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Hey thanks for the replies so far. I'm actually not going to worry about the problem too much and won't waste your time trying to figure it out when I could be better spending my time getting into the nitty-gritty of it and developing the engine to suit my own needs.

I'll probably have a lot more questions regarding the game I'm currently designing later on (once I settle into the new semester and can find time to do independent programming again) which is going to be a Twilight Imperium TBS game that can be played online. I'll keep you guys posted and check out some of the other posts here. Later!


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