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PostPosted: Wed May 29, 2013 11:38 am 
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After dropping a bomb on the pre-owned games market, it seems that Indie XBox devs are the next in line for a shock.

http://www.i-programmer.info/news/144-g ... x-one.html

There was talk of killing off XNA a while back (viewtopic.php?f=3&t=11977), looks like the rumours might have had some weight.

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PostPosted: Wed Jun 05, 2013 3:51 am 
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This is not true - http://www.neowin.net/news/microsoft-hi ... e-creators

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PostPosted: Wed Jun 05, 2013 7:06 am 
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Thanks Machaira, that's a more positive story, but still nothing concrete. I guess we'll have to wait and see.
The always on Internet and pre-owned games stories had plenty of spin and counter rumour. Its impossible to say for sure on this just now.
I can't see how anyone can think this is a good idea except from some bean-counting costings angle, but given recent events at MS, I wouldn't discount anything.

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PostPosted: Thu Jun 06, 2013 1:49 pm 
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The always on turns on not to really be "always" from what I've seen, just once a day. Granted, that's still incredibly stupid, but we'll see if they realize that. If they're worried about the used games thing, just require a connection when installing a used game. Done. As far as the used games, it seems fairly straight-forward - there will be a charge for installing a used game, just as there's a cost to buy a used game now. I don't think there's any other fee from what I've seen. The charge is the same as the cost to buy over-the-counter now.

I guess we'll know more after E3 is over.

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PostPosted: Thu Jun 06, 2013 8:56 pm 
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Machaira wrote:
As far as the used games, it seems fairly straight-forward - there will be a charge for installing a used game, just as there's a cost to buy a used game now. I don't think there's any other fee from what I've seen. The charge is the same as the cost to buy over-the-counter now.


I see two problems here:
* We already see from Games On Demand that the cost of older games is ridiculous. They're asking £20(~$30) for 3 year old games. No-one will pay that. You see the same titles in the bargain bins for £5 or £10, still in the cellophane. Unless the re-activation fee is managed on a per-title basis and kept to reasonable level, no-one will go for it.
* If there's a charge for re-activating a game, there is little financial motivation for the pre-owned industry to facilitate the transfer in the first place. The original owner won't get much return for selling, and the margin for second-hand stores won't be worth bothering with. The whole market will die off, which is probably what MS and the publisher want anyway.

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PostPosted: Tue Jun 11, 2013 7:54 am 
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the cost , if you apply as a dealer/ trader , is free , after seeing the E3 news i have no conserns on the xbox one.

you can share games up to 10 members for free. you sell games just as before, unless your selling to a friend. then there is a 1 limit on selling it for free. (but once you sell it, you wont be selling it again to another friend) thus ok for me. If you sell to a store they can reactivate for free and resell it. you can buy disc or electronic games . Both will be available at same time.

only bad thing i saw was games cant really be rented out. who knows if they will fix this or not but as of now you wont beable to rent games.


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PostPosted: Tue Jun 11, 2013 11:24 am 
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Do you have a source for this info? I'm genuinely interested in how the model works. If a store can re-activate for free, how do Microsoft/publishers get their cut?

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PostPosted: Tue Jun 11, 2013 4:41 pm 
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Codehead wrote:
Do you have a source for this info?

Ditto. I watched the E3 presentation and they didn't reveal this level of detail.

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PostPosted: Tue Jun 11, 2013 10:07 pm 
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http://news.xbox.com/2013/06/license

there is most of what i said..


http://news.xbox.com/2013/06/connected

there is some more.


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PostPosted: Tue Jun 11, 2013 10:29 pm 
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Thanks, I'll take a look over that later.

This sticks out a bit though:

Quote:
A new generation of games with power from the cloud
Because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing.


Not everyone has broadband. Seems to me they're saying dial-up and non-connected homes need not apply.

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PostPosted: Tue Jun 11, 2013 10:38 pm 
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I see the requirements are laid out further down the page in woolly terms.

The 24 hour check-in thing scares me. I remember Xmas 2007 when XBL died completely for about a week and was shaky all the way into January. Where does that leave the loyal XB1 customer who can't authenticate? Seems like Microsoft are building a house of cards for someone like Anonymous to come along and kick over with simple DDoS.

On a side note, I seem to be having problems posting. PHP errors everywhere. :(

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PostPosted: Wed Jun 12, 2013 2:13 pm 
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Image

Sorry, couldn't resist. :spin

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