by Mario Andres Pagella -- This title pretty much says it all... This relatively brief book promises to cover building a social real-time game in an isometric perspective, using HTML5 tech."HTML5 Games Development by Example: Beginner's Guide"
by Makzan -- This one is a pricier entry into the HTML5 game development domain that claims to cover a lot of ground, including real-time networking and Box2D physics."HTML Graphics with SVG & CSS3"
by Kurt Cagle -- While not really a game development tome, it does cover next-gen Web graphics with SVG (Scalable Vector Graphics) and CSS3."Learning HTML5 Game Programming: Build Online Games with Canvas, SVG, and WebGL"
by Raffaele Cecco -- Covers some game development, along with jQuery, and using PhoneGap for porting HTML5 apps to mobile devices."HTML5 Canvas"
by Steve Fulton and Jeff Fulton -- Currently the only "HTML5 Canvas Reference Manual" in dead-tree format. Covers the Canvas element, along with game math and physics; video and audio; PhoneGap; 3D with WebGL; and multi-player games with the ElectroServer 5 API.