Hey folks,
It seems that starting this September, we'll be seeing a number of new game-programming books geared toward HTML5 and JavaScript. Here is a list of some of those books:
"Foundation HTML5 Animation with JavaScript" by Billy Lamberta and Keith Peters -- I have the ActionScript "version" of this book, and the stuff in there is very, very good. It mostly deals with 2D animation techniques and physics, but also has a little 3D mixed in. The new version targets JavaScript.
"Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript" by Mario Andres Pagella -- This title pretty much says it all... This relatively brief book promises to cover building a social real-time game in an isometric perspective, using HTML5 tech.
"HTML5 Games Development by Example: Beginner's Guide" by Makzan -- This one is a pricier entry into the HTML5 game development domain that claims to cover a lot of ground, including real-time networking and Box2D physics.
"HTML Graphics with SVG & CSS3" by Kurt Cagle -- While not really a game development tome, it does cover next-gen Web graphics with SVG (Scalable Vector Graphics) and CSS3.
"Learning HTML5 Game Programming: Build Online Games with Canvas, SVG, and WebGL" by James L. Williams -- This one appears to go more into the 3D aspect of HTML5/Canvas, including a section on the JavaScript 3D graphics/math library Three.js.
And that's pretty much it. There may be others announced soon. If you can't wait, the following books are already available:
"The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript" by Jeanine Meyer -- A book that assumes no prior HTML or JavaScript experience, and uses a game-centric approach to learning.
"Foundation HTML5 Canvas for Games and Entertainment" by Rob Hawkes -- Another book that takes you from ground level, and shows you the ropes to get started.
"Supercharged JavaScript Graphics with HTML5 Canvas and jQuery" by Raffaele Cecco -- Covers some game development, along with jQuery, and using PhoneGap for porting HTML5 apps to mobile devices.
"HTML5 Canvas" by Steve Fulton and Jeff Fulton -- Currently the only "HTML5 Canvas Reference Manual" in dead-tree format. Covers the Canvas element, along with game math and physics; video and audio; PhoneGap; 3D with WebGL; and multi-player games with the ElectroServer 5 API.
That pretty much covers this year's crop of books geared toward graphics/game-development with HTML5 and JavaScript. If you find any other books coming out this year that fits that category, please let me know!
