That logic defies your stance. Unless you believe it's okay for shops to sell cheap, junk watches with fake Rolex branding and gold spray paint to make more money, anyway.
What? no... What I am talking about is setting a fair price given the circumstances. I will pay 300€ for rolex in a shop, but not if the owner is picking them from the trees once he made them
Nor did I say such. DRM is a piracy issue, quality is a... well, quality issue. What I'm saying is that companies would save time, effort, and money if they didn't feel the need to license/develop/support DRM, and could theoretically use that toward actual products.
I think i have to agree on this. even tho i don't think it will help the game to greater quality, i agree that this all is kinda in the way of the development because of piracy.
So you say that DRM is just an afterthought that can be plugged into a game, as though it's no big issue, that it doesn't consume a significant portion of the time and money spent on producing a game?
Yes, the development of an DRM costs a lot of money, but once its made they can reuse it. Even tho, I just came to a realization that DRMs are constantly broken so in the end it is probably necessary to build a new one from scratch so yeah, my bad. I agree on this now
Actually, human nature has been, since its inception, steeped in knee-jerking. Someone sees something they do not understand, and do not like, they reach for torches and pitchforks. I'm not sure I follow your reference as to what "they were forced to do."
I would say that not all humans were like that in the past, and they just "evolved" in such a way because of the leadership but i guess that a completely different discussion and quite a subjective matter. I would maybe just say that if hundreds of people picks up pitchforks and torches to "teach you a lesson", you probably did something wrong somewhere (but this is bound to happen as nobody is perfect right?)
Luck, yeah. But as far as advertising and "great developer base" goes, you should really look into how Minecraft was handled in the earlier days.
Agreed i didn't notice minecraft since the, i think 1.3.X beta, I would say the advertising was mostly done by youtubers then? and that was possibly luck? This made me think there should be a better advertising way for indie developers, Kickstarter is a great place to advertise & get funding, but not all that many people know of it, hmm...
The copyright police and the pirates can have all the fun they want knocking the chips off the shoulders of the others, but neither can claim the moral high ground.
I think this sums up what i wanted to say, "neither can claim the moral high ground" because it's direct result from the actions of both.
For someone to say something like this, quite frankly, scares me.
I am somehow flattered :3
Food is one thing. Mass-produced entertainment, however, is something that we allowed ourselves to become too reliant upon. We are not going to die without it. Trust me.
Yeah, we are not going to die without it, but as you said, it is something that we allowed ourselves to become too reliant upon. it's already too important for us, you can see that alot (and i mean alot) of people have problems to stay in a room without electricity without an iphone or a computer, and even then, people start getting bored the second you stop their wifi or other means of internet connection. I am glad I can still enjoy a good book and a simple stare at the night sky, cause this is becoming and issue. You think otherwise?
(the thing with the fishing was just an analogy, i guess i could think of a better one that is not tied to survival and food, but i tried to point out the importance of entertainment(food) in relation to high stress(survival))
[quote=Alberth]In my view, you cannot choose which rules you want to follow and which not. If you have the right to discard a rule that you don't like, so has any other person that delivers you a service. Is that really what you want??[/quote]
You think that pirates started choosing which rules to follow, but this simply happens, its not what i want, its what is actually happening all the time all over.
your employer may decide he doesn't need to pay you for work
Believe it or not, this happens. There are ways to make people work and get rid of them "legally" before you have to pay the the full price or anything at all. You try to sue him? fine, its not like he has the money to win the court and you will be the one paying for the expenses.
Our economic system is not about fairness or serving everybody. It's about making money, as in getting maximum profit, simple as that.
exactly. You are maybe fine with that, but some people are not. It's impossible to generalize what people "should" think, that would be just bad. and simple "just go with it" wouldn't get us anywhere.
In addition, by stealing, you do acknowledge that the product is useful to you; you're a user and basically harmless to them. True, they may have sold one more copy than they did, but you use the product, tell others about it how great it is, and have no drive to develop other solutions. That in turn give them the option to make more of the same stuff in the same way.
If instead you refrain from using their services, tell others about it, and start developing other solutions, you force them to change their policy. It takes a little more time, but it's a lot more effective.
I really like this part and agree