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PostPosted: Sat Sep 08, 2012 12:03 pm 
Harmlessness does no harm
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Location: Ferriday, LA, US
A character drawing I'm working on:

Image

Still need to finish the remainder of the body, and the background. How does it look, so far?

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PostPosted: Sat Sep 08, 2012 12:27 pm 
Funky Monkey

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The overall esthetic is very nice.

Some things appear a bit awkward though, the forehead is pretty big and bulgy, the facial features such as eyes, mouth and nose seem mispositioned and slightly off scale. I can see that you're going for exaggerated shadows but the overall shading in his face seem a bit unnatural, and the highlights on his forehead look somewhat like a birds silouhette. Apart from the face though i think it looks very nice and reasonably designed. Good job \o

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PostPosted: Sat Sep 08, 2012 1:09 pm 
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I hear what you're saying. It seems that unless I stick to a limited few angles when it comes to the face, I tend to screw up the proportions. It's not like I don't know how -- I've read all the techniques, I just can't quite seem to fudge it. I think that's why I loathe doing game graphics so much. I can't even get the regular stuff right :rolleyes Ah well.

I was going for a "head tilted down and forward" look, but (as usual) just ended up mangling the face. Argh.

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PostPosted: Sat Sep 08, 2012 1:31 pm 
Funky Monkey

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what helps tremendously with facial proportions is guide linies straight down in front of the face and perpendicular to it in the middle of the head for positioning of the eyes. I have a lot of trouble with drawing faces so i cannot really help you any further than that though.

Image

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PostPosted: Sat Sep 08, 2012 9:13 pm 
Harmlessness does no harm
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Yeah, that's the technique I've always used for drawing heads, it just doesn't work for me unless the eyeline is perfectly straight. Otherwise, you get faces like the one in the original post. :\

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PostPosted: Sun Sep 09, 2012 12:19 am 
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I like the bold lines. Most things I draw are a mess of half-hearted, feathery sketch lines. The odd proportions have already been pointed out, but the overall boldness of the thing means that you can almost get away with that.

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PostPosted: Sun Sep 09, 2012 11:27 am 
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Tweaked the face a bit, and finished the body.

Image

Next up is the background.

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PostPosted: Sun Sep 09, 2012 1:12 pm 
Dexterous Droid
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The way the hair is lit makes it look like it's in an epicly huge pompadour and also makes the skull seem larger than what the face would suggest.

The fabric on the clothes look badass as hell. Really good. I'm hoping this dude is some kind of suave villian.

This is what I mean about the head (amateur photoshop liquify incoming)
Spoiler: show
Image


I asked an artist friend of mine about the pic and will paraphrase him here. He reckons it could do with some contrapposto*. In this case the right shoulder should come down and the left up. Swap that angle and probably shift more weight onto that back foot so the nose is more over the heel.

*
Spoiler: show
Image


He also said it's hard to tell what's happening at the knee area of his right leg. With clothing the lines should come from where the tension is happening so it's almost right, but as it is, it doesn't help define the form underneath.

Could drop the nose down an little, the proportions from eyes to nose to mouth to chin are a bit off - they seem all equal.

The left arm disappears, can't tell where it is or what it's doing.

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