GPWiki.org
GPWiki.org
It is currently Thu Jun 20, 2013 7:02 am

All times are UTC




Post new topic Reply to topic  [ 3 posts ] 
Author Message
PostPosted: Thu Jun 14, 2012 11:54 am 
Shake'n'Baker

Joined: Sun May 27, 2012 6:01 pm
Posts: 62
There seems to be a heavy trend in recent years towards all-in-one authoring tools. (unity, blender, unreal, etc)

Im alittle skeptical of this, from my personal experience it tends to blur roles in the team, and promotes "pixel pushing" instead of solid design principles. i also get very confused with graphical programming for large projects too.

but i was wondering what everyone elses thoughts are? best thing sliced bread? a fad? or a burden?

cxzuk


Top
 Profile  
 
PostPosted: Thu Jun 14, 2012 12:05 pm 
Funky Monkey

Joined: Thu Sep 09, 2004 1:17 pm
Posts: 1567
Location: burrowed
The idea is to provide a toolchain for the user so they don't have to walk to 17 different places to get the work done.
I personally like it that way because i'm doing all, arts, sound/musics, programming, and having access to all of this easily will ofcourse benefit my workflow.

I guess it could blur the roles since a non-artist can easily go in some particle effects and tweak some properties easily since he's working in the same tool anyways. But in a structured team you usually have designers and programmers doing what they can do best without meddling into others affairs if they do not know what they are doing.


But obviously there are always tools that work differently, that you might prefer ui or functionality wise so even if tool kits provide a one-for-all solution that doesn't mean you have to resort to it.

_________________
Long pork is people!

wzl's burrow


Top
 Profile  
 
PostPosted: Thu Jun 14, 2012 3:52 pm 
Harmlessness does no harm
User avatar

Joined: Tue Sep 14, 2004 8:37 pm
Posts: 3858
Location: Ferriday, LA, US
cxzuk wrote:
There seems to be a heavy trend in recent years towards all-in-one authoring tools. (unity, blender, unreal, etc)

The trend may have leaned this way a little more the past few years, but it's nothing new. For example, you had tools like Game Maker, and Pie 3D, back in the early 1990s which more or less followed the same principles. (I purchased copies of both packages. I also recall at least two others being existent or under development, though I don't recall their brand names.)

I don't think the game factories (i.e. all-in-one authoring tools) are really taking over game development or anything, though. Some people use them, many people still don't. The nice thing about them has always been that a game designer could build a prototype for an idea to pitch to more experienced devs... also, smaller teams can accomplish greater, more sophisticated feats of production value with roughly the same amount of work (or less) than doing things from scratch.

As with most anything, it's a pros-vs-cons scenario. Preference wins the day, yet again. :)

_________________
What most people don't understand about "enlightenment" is that it is not an end-goal; but where you find yourself just before taking a new "first step."


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group