First: Thanks for moving this post to the appropriate forum
Second: I'm glad to be back, truly, forgot how energized this community is about game programming, this is what I need at the moment!
if your interested in some good reading material languages have a go with Eiffel and erlang.
Thanks for this, was actually looking for some good material, for one I do most of my developing at work, yah great job that allows me to program all night. But unfortunately no internet access, and when you're learning a new language this is a must...argh!
I have dabbled a bit in JS, when i made my last website, used it to quickly update the news section as well as making certain containers collapsible. But this was when there was a big issue with IE and compatibility. This really drove me nuts, to have something work incredible on FireFox but look like garbage on IE, ARGH!! I don't think it's an issue anymore now that IE has finally become compliant, so I might look into it again. Although I will admit the variable structure being everything as the same type, this just feels bizarre to me, for a int is an int, a float a float, and a string a string...I'm just old I think.
Like you, i also came to love C# and managed code. It makes programming so frickin comfortable. Although i didn't like using XNA so i'm in league with OpenGL. But man, shader programming is truly so much fun
I just started so xna is good for me at the moment, but I might end up moving to something more flexible, doubt it though, for it's doing exactly what I want at the moment. I did do some OpenGL programming in Freebasic considering there was no DirectX support, and I did like the flexibility of it. As far as the Shader programming goes, yah, that is a whole load of puppies, fun that is.
I used your DaBooda Turbo engine to power my old space game(which i'l be remaking once my current project is finished), so you're somewhat of a rock star to me. Great engine!
Holy cow, didn't realize anyone actual fulfilled a project using that engine. I knew of many in the works, but then the big .NET migration happened. Thanks for that, actually makes the work I put into that thing worth it. I must have grown as a programmer, because I took a look at the source to that engine the other day, and I cringed a bit lol. I'm looking and saying 'Why'd I do that like that?' and 'omg what was I thinking and how did that possibly work?'! btw...that source has traveled over at least six hard-drives since it's conception...holy cow that was 'EIGHT' years ago!!
'Rock Star'...nah..more like the roadie working behind the scenes, but thanks for that.
I'm looking forward to seeing what sortof things you can put together using C#/XNA.
Post any eye-candy you have so that the Featured Image can get updated
I just started, but give me a few weeks and I will definitely start posting stuff. That and I need to find some web space to claim as my own to allow me to post what I make, lol. I'm just hoping for technically impressive at the moment, as for visually, well I'm just hoping for aesthetically pleasing.
I am currently learning this stuff obviously, but once I am comfortable enough in it, I will start making games, yay! As far as library creation, maybe but first some games, I will then have some engine code to base the new library on. I am not looking forward to all that documentation, ugh, good thing c# actually makes this step easier!
P.S. Ah, good to be back!