First: Thanks for moving this post to the appropriate forum
Second: I'm glad to be back, truly, forgot how energized this community is about game programming, this is what I need at the moment!
cxzuk wrote:
if your interested in some good reading material languages have a go with Eiffel and erlang.
Thanks for this, was actually looking for some good material, for one I do most of my developing at work, yah great job that allows me to program all night. But unfortunately no internet access, and when you're learning a new language this is a must...argh!
Mugai wrote:
If you want a real challenge, try learning *proper* JavaScript. Hacking with it is easy, but becoming a true JS-Ninja takes some serious skill (and since HTML5 has become pretty much as capable as Flash).
I have dabbled a bit in JS, when i made my last website, used it to quickly update the news section as well as making certain containers collapsible. But this was when there was a big issue with IE and compatibility. This really drove me nuts, to have something work incredible on FireFox but look like garbage on IE, ARGH!! I don't think it's an issue anymore now that IE has finally become compliant, so I might look into it again. Although I will admit the variable structure being everything as the same type, this just feels bizarre to me, for a int is an int, a float a float, and a string a string...I'm just old I think.
weezl wrote:
Like you, i also came to love C# and managed code. It makes programming so frickin comfortable. Although i didn't like using XNA so i'm in league with OpenGL. But man, shader programming is truly so much fun

I just started so xna is good for me at the moment, but I might end up moving to something more flexible, doubt it though, for it's doing exactly what I want at the moment. I did do some OpenGL programming in Freebasic considering there was no DirectX support, and I did like the flexibility of it. As far as the Shader programming goes, yah, that is a whole load of puppies, fun that is.
Meneliki wrote:
I used your DaBooda Turbo engine to power my old space game(which i'l be remaking once my current project is finished), so you're somewhat of a rock star to me. Great engine!
Holy cow, didn't realize anyone actual fulfilled a project using that engine. I knew of many in the works, but then the big .NET migration happened. Thanks for that, actually makes the work I put into that thing worth it. I must have grown as a programmer, because I took a look at the source to that engine the other day, and I cringed a bit lol. I'm looking and saying 'Why'd I do that like that?' and 'omg what was I thinking and how did that possibly work?'! btw...that source has traveled over at least six hard-drives since it's conception...holy cow that was 'EIGHT' years ago!!
'Rock Star'...nah..more like the roadie working behind the scenes, but thanks for that.
Meneliki wrote:
I'm looking forward to seeing what sortof things you can put together using C#/XNA.

IGTHORN wrote:
Post any eye-candy you have so that the Featured Image can get updated

I just started, but give me a few weeks and I will definitely start posting stuff. That and I need to find some web space to claim as my own to allow me to post what I make, lol. I'm just hoping for technically impressive at the moment, as for visually, well I'm just hoping for aesthetically pleasing.
I am currently learning this stuff obviously, but once I am comfortable enough in it, I will start making games, yay! As far as library creation, maybe but first some games, I will then have some engine code to base the new library on. I am not looking forward to all that documentation, ugh, good thing c# actually makes this step easier!
DaBooda Out...
P.S. Ah, good to be back!