FelipeFS wrote:
Well, I'm a bit discouraged to continue my game engine using Pascal. I like a lot the language, also, the fact that the Free Pascal compiler is multi-platform and has a good widget library(TBitmap class is one of the most important factor) what makes me like it more. HOWEVER, the world follows through a different stream.
I think the world does not know what it follows, except 'others'. Yesterday it was Java, then C#, then Objective-C, then, who knows?
Much of this is driven by money of course, mobile apps is the new gorwth market.
I agree with you that Pascal is far from main stream, and will likely stay that way. The question is, is that a bad thing? I thought you had your own language, so users don't get exposed to the underlying Pascal language.
Strongly related to this question is the issue of "what do you want to achieve with your project". If you want to attract the masses, and make a few million, then yeah, I'd switch. The other extreme is that you just want to find out how such a thing works. Then you can use whatever you feel most comfortable with, as having users is not a goal.
FelipeFS wrote:
I'm thinking to get back to C++(I know C++) and start to learn OpenGL, this is the only way to keep going with my game engine without being affected by the prejudice. But it will cost time, a LOT of it. :(
OpenGL seems like a good long term decision to me. I am also considering switching to it, but are not ready for it yet :)
As for prejudice, do you think C++ has no prejudice? Please read
viewtopic.php?p=143081#p143081 (again).
I think you will hit prejudice with every decision that you make. Some are mild, others are extreme (for inspiration, read some recent discussions about Game maker :p ).
Another related question to ponder, who do you think is your audience? Obviously, a user will only use it if it gives him something extra, some profit above not using it. So if "C++ programmers" is the answer to the question, what do they gain? Is that going to be big enough, objectively speaking? (a very hard one to judge, unfortunately). C++ is a hard language, so its users are experienced programmers (hopefully). That's a though audience to satisfy.
I would think a project like yours will be easier to "sell" to less experienced users or to users that want big building blocks fast.
Also, do YOU like C++ enough to spend a few years programming in it? If you hate the language, the project will not get finished at all.
Last but not least, assuming extending the frame work is the main problem, is it possible to write some code in C++, and attach it to your code? That way, users can use C++ and be happy, and you can write Pascal and be happy.
FelipeFS wrote:
Also, I will have to look for a good multi-platform IDE for C++, instead of Code::Blocks(seems abandoned).
You develop at several platforms at the same time??
_________________
My project: Messing about in
FreeRCT,
dev blog, and IRC #freerct at oftc.net