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 Post subject: Re: Joyful pixel art
PostPosted: Wed Feb 22, 2012 2:26 pm 
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rotInMilc wrote:
Oooh -- something like Blaster Master from the NES/Famicom days :D

There are obvious differences (in Blaster Master, you drove a tank that could jump, rather than a space ship; also, the "cities or secret bases" bit were played from an overhead perspective, and not side-view), but still brings back fond memories. :)


i played the heck out of blaster master back in the day. I tried playing it recently on an emulator and got really frustrated by it. probably because of the controller not being a nes controller or the timing was off or something because i remember it being a whole lot more fun.

@weezl: this game is looking really good. makes me want to start a new project (or continue an old project but when does that ever happen?)

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 Post subject: Re: Joyful pixel art
PostPosted: Wed Feb 22, 2012 3:38 pm 
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Meneliki wrote:
nicely done, weezl. Low-G platformer, thats kinda cool. I like the different leg position for ascending vs descending, that's a nice touch.
Keep it up!


Thanks :) the low-g part is partially due to non tweaked character behavior. But i will play around with gravity in this project. Like parts of the space station you're in have a powercut and therefor the gravity generators are out of order or other fun stuff.

I tried to put a decent amount of effort in the animations so they look as fluid as possible while also being kinda neat and cute.

Meneliki wrote:
You know, come to think of it, this "Astronaught" would integrate well into your "Into Beyond" project. Think about it: youve already got travelling across the galaxy, making planetfall with any planet you choose.. flying around that planet in 3d.. what if there were cities or secret bases on some of these planets that you could land at, hop out of your ship, and **paste "Astronaught" here** ?

food for thought! ;)


Yes i thought about this when working on into beyond. I might pick it up at some point if i make an enormous amount of money and therefore have the time to work on it ;)

Oh well. Only in hindsight i realized that this character looks so familiar

Image

Image

Well, i hope it's not too bothersome :P

Moglor wrote:
@weezl: this game is looking really good. makes me want to start a new project (or continue an old project but when does that ever happen?)


Thanks :D You sure should! (and yes, starting anew is always more fun! :P)

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 Post subject: Re: Joyful pixel art
PostPosted: Wed Feb 22, 2012 7:59 pm 
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Here's todays update (maybe i should make a new thread in the announcent forum :P)

Image

You can climb them in either direction or jump off. The animations are quite nice but need some more work.
I'm scared of implementing the doors, because that includes room management and linking them together and it's all so scary (i'm just lazy).

Maybe i'll add moving platforms tonite aswell, should be not too hard to do. especially since they don't require too much artyfartsy animation stuff :)

I guess i really need to nail down decent map logic tomorrow. My current canvas is only 64x64, so i need to partition several of those together to create a map. and layer them for foreground and background and then have different sets for different rooms. oh this is not gonna be quite so fun

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 Post subject: Re: Joyful pixel art
PostPosted: Wed Feb 22, 2012 8:03 pm 
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Image of the day! (Once I get home to tweak the pages.)

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 Post subject: Re: Joyful pixel art
PostPosted: Wed Feb 22, 2012 8:07 pm 
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Very nice! I'm liking the background and overall simple aesthetic. IMO the ladders look a bit flimsy though.


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 Post subject: Re: Joyful pixel art
PostPosted: Wed Feb 22, 2012 8:18 pm 
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The game does not open on my computer. :(
This message shows up: "object reference not set to an instance of an object."

Is there anything I must install first?

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 Post subject: Re: Joyful pixel art
PostPosted: Wed Feb 22, 2012 8:35 pm 
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FelipeFS wrote:
The game does not open on my computer. :(

Holy crap -- I guess I was so enthralled over the other content of this topic that I completely missed the link to download this.

:doh :doh :doh

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 Post subject: Re: Joyful pixel art
PostPosted: Wed Feb 22, 2012 10:24 pm 
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FelipeFS wrote:
The game does not open on my computer. :(
This message shows up: "object reference not set to an instance of an object."

Is there anything I must install first?


That's weird, my flat mate has the same problem on his laptop. Do you have by chance a laptop with a weird mobile graphics adapter?
I was assuming it's due to some driver problem so there can no opengl context created or something along those lines.

Apart from that you'd need the .net framework 4.0.

Codehead wrote:
Image of the day! (Once I get home to tweak the pages.)

:rock

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 Post subject: Re: Joyful pixel art
PostPosted: Thu Feb 23, 2012 3:35 am 
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weezl wrote:
That's weird, my flat mate has the same problem on his laptop. Do you have by chance a laptop with a weird mobile graphics adapter?
I was assuming it's due to some driver problem so there can no opengl context created or something along those lines.

Apart from that you'd need the .net framework 4.0.

I'm using a desktop.
WinXP - 32bits.
No graphic card.
2GHz processor, 2GB Ram;
And with .NET Framework 4.0 already installed.

And still not working. Maybe the game is not finding the right directory of the files.

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 Post subject: Re: Joyful pixel art
PostPosted: Thu Feb 23, 2012 3:52 am 
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In highly doubt that you have no graphics adapter in your system. Where is the monitor plugged into? ;)
Can you try finding out which it is?

Else your system specs seem well enough to run it.

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 Post subject: Re: Joyful pixel art
PostPosted: Thu Feb 23, 2012 4:19 am 
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weezl wrote:
In highly doubt that you have no graphics adapter in your system. Where is the monitor plugged into?

You know what I mean! >:(
Nothing like a GeForce GPU, just a standard Intel integrated GPU. :O

I don't think it s about graphic card. Usually, when the problem is with the graphic card, the framework is very specific.

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 Post subject: Re: Joyful pixel art
PostPosted: Thu Feb 23, 2012 11:22 am 
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Okay thanks, i was guessing as much.
I will try to add a more detailed error report in the next build, so i can hopefully find out whats wrong with it :)

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 Post subject: Re: Joyful pixel art
PostPosted: Thu Feb 23, 2012 2:48 pm 
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the little dude got stuck on the ladder :\

he wouldn't move in any direction.

Image

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 Post subject: Re: Joyful pixel art
PostPosted: Thu Feb 23, 2012 3:01 pm 
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Yeah for some reason box2d has problems with edge collisions on those spiky < > corners. I will solve it by not having spiky corners in the future :)

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 Post subject: Re: Joyful pixel art
PostPosted: Thu Feb 23, 2012 11:09 pm 
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Looks like i catched a cold or something. Darn. Didn't got as much done as i'd liked.

I reworked the level system. Before it only supported a 64x64 tile array.
The new layout is structured like this

Code:
Map
-Rooms[]
--Sections
---Layer


The map holds the total data of the current level.
Rooms is an abstraction for the level layer you're in. Like if you'd enter one of the doors you'd be in another Room[].
Sections are a kind of partitioning. When i set a tile anywhere on the grid it creates a Section of a predefined range (currently 8x8 tiles).
Sections contain Layers which determine the drawing order of the tile like foreground, background, parallax.

Image
^4Sections created in this Room

So now i have the basics to support doors and different layers and huge maps and everything \o/

I wanted to give the lighting system i have in mind a shot aswell today but i didn't get around to it. Tomorrow's another day =]
If that works like i imagine it, it would be.. ... ... ... :ego

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 Post subject: Re: Joyful pixel art
PostPosted: Fri Feb 24, 2012 12:25 am 
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Quote:
Just about 300 lines of code in total

hehe.. enjoy that while it lasts. I've got so much code, I'm to the point where I actually have to use the (very long now)dropdown menu at the top of the IDE to "look up" methods. Occaisionally i actually need to do a search. Not to mention the fact that my IDE is now split into 3 windows to accomodate all 3 executables im developing in parallel.. I need a bigger monitor! :confused

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 Post subject: Re: Joyful pixel art
PostPosted: Fri Feb 24, 2012 5:41 pm 
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Meneliki wrote:
I need a bigger monitor! :confused

Or just three more monitors!


Looking really cool, weezl!

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 Post subject: Re: Joyful pixel art
PostPosted: Fri Feb 24, 2012 6:47 pm 
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Haha, yes sure, code tends to blow out of proportion fairly quick.
My map class exploded yesterday, i really should use different files for all the nested classes instead :P

I have a 24" i work on, and a 21" i do casual stuff on like irc, webz, stuffs, and things.
An addition 27" would be nice as main monitor, but generally i'm fine with those two :)

Today i did some fixing for framebufferobjects. They finally work completely (at least if i'm using just one rendertarget).
And (!!!) i just got the first working prototype for dynamic lights. BEHOLD:

Image

Currently i'ts just hardcoded in the shader. Some kind of raytracing. Rather expensive apparently, one light works fine though. Will see how it performs with more of them :D

Also gotta find a way to make them pretty :) Well, the busy work is done i think, on to the fun stuff \o/

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 Post subject: Re: Joyful pixel art
PostPosted: Fri Feb 24, 2012 7:05 pm 
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weezl wrote:
Currently i'ts just hardcoded in the shader. Some kind of raytracing. Rather expensive apparently, one light works fine though. Will see how it performs with more of them :D


I'm predicting some wrinkles on Clint's face. :lol

You could put some lamps in the roof, and make them able to swing if the character touch them!

Nice work!

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 Post subject: Re: Joyful pixel art
PostPosted: Fri Feb 24, 2012 7:24 pm 
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FelipeFS wrote:
I'm predicting some wrinkles on Clint's face. :lol

You could put some lamps in the roof, and make them able to swing if the character touch them!

Nice work!


Thanks :D

Hah yes, but if he'd bruteforce the raycasting like i did his game would run at <1fps i'd assume. Maybe if he'd use webgl :p

Yeah, i was not exactly aiming for lights that swing around, but lamps that flicker, or red alarm lights that turn in circles.
The guy will also come equipped with a flash light. There's lots of potential awesomeness here.
I'm so looking forward to it :D

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