weezl wrote:
Yeah i don't really know where pixel art starts and ends, but since these are at low resolution and use a small color palette i'd say they are pixel art.
And you would be wrong.

Pixel art is literally "art with pixels" -- you use actual pixel-level techniques to draw imagery. Taking "regular" art and shrinking it down (or using a pixelation filter) does NOT constitute pixel art -- just poorly processed images.
weezl wrote:
I think the border of drawing and pixeling is very blurry.
Hardly -- if you use anything other than a mouse, and/or draw more than one color-per-pixel at a time, it's not "pixeling". Working at the pixel-level is literal. Applying filters, using gradient fills, and anything of that nature results in an image that falls away from the "purist" definition of pixel art.
weezl wrote:
When i played the game i often had the impression that the animations are made using offset sections, thats where i got the idea initially (hell this was like 8 years ago and i only did my first animation now).
What i did do was to study the drakes animation frames in detail and realize it really looks like they partially did this.
like the arm with the shield doesn't change at all, or the sword arm only has slight shading changes.
The head has 3 different frames and the upper body is simply
Theres a lot of subtle changes in every frame that makes the animation seem so alive its amazing.
That is a common technique in animation -- animate only what is needed. You see it even in traditional animated cartoons on TV -- when you see someone talking, you often can tell (if you look for it) that the mouth is moving, but the rest of the character is stationary. This is because a subset of the character frames are used, and the mouth animation is superimposed onto those few frames.
This technique saves a LOT of wasted energy -- why draw each frame of an animation in its entirety, when only part of it changes significantly?
weezl wrote:
Does hand drawn in case of pixel art mean a drawn picture, scaled down and traced with pixels?
No.
Hand-drawn pixel art involves taking a mouse, and using tools such as pencil, flood-fill, line, and such (the simple ones... and single-colors only at a time -- NO blending/gradients allowed!). It is certainly a painstaking process to get right, even at very low resolutions (below 32px*32px). Scaling things down and tracing them with pixels (or applying a pixelation filter) doesn't count. You can get an effect
similar to pixel art, but to a purist, while the image itself may be considered pixel art, the actual process used to create it is not one of pixel-artistry. (Which isn't a bad thing; purist pixel art in today's age is usually more difficult to get right than stuff drawn in ways which resemble more traditional techniques.)
In other words, it's fine to draw something at a large resolution, shrink it down, and touch it up at the pixel level (or close to it); but don't call it a work of pixel art (even if pixel-level editing is performed, it's still not really pixel art -- more like 'mixed-media' digital imagery

). I do this a lot when creating character graphics when I want something a little more modern... but if I want something old-school, I draw it pixel-by-pixel -- THAT is pixel art.