Hi Bili!
This tutorial? (OpenGL:Tutorials:Basic Bones System). That wasn't mine, I just did the last few edits that are showing. The original work was by
Akiross I think (a bunch of edit history was lost in a site move a while back).
Anyway, you are free to take the code and modify it if you wish. There shouldn't be anything on the Wiki that's restricted. (a mention of the source would be nice though.

)
Deforming a mesh to match the skelton is covered in the tutorial, but it is skimmed over a little. One thing I will say is that OpenGL on Android can be a bit sluggish. I'd go for more of a doll/robot joint approach where you break up your model into chunks (Torso, upper arm, lower arm, hand) and simply draw each sub-object at the bone location.