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I doubt it would be practical for a few reasons: One is that the code is compiled to machine language (i.e. not human readable code) when it is set up to run on the console... another reason is that most games from those days didn't have "engines" per se, but rather skeletons/templates upon which specific games were built. In other words, if you wanted to use the "engine" under a Sonic game, you'd be making a game mostly identical to Sonic as far as how it works. (And if that is your goal, it would likely be easier to just hack an original ROM and tweak the data.)
What exactly do you want to do -- for what specific reason are you seeking to use a Sega Genesis game engine? Answer that as specifically as you can, and there may be other approaches to accomplishing your goals.
_________________ What most people don't understand about "enlightenment" is that it is not an end-goal; but where you find yourself just before taking a new "first step."
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