PPC: Are you gonna make your sprites a normal, 'modern' resolution or are you going for a retro look?
I'm a fan of the retro look myself, from back in the day when there was an actual limit to sprite size; it lent everything a certain uniform style, and the loss of detail tended to leave more to the imagination. I'm of the opinion that Super Nintendo graphics generally looked a LOT better than Nintendo 64; well-done 2D is a lot better than low-poly or poorly done 3D. Super Metroid is a prime candidate for my favorite game ever.
Of course, it takes a special kind of skill to make attractive sprites in oldschool resolution.
But either way, I think you should go for a 'uniform' style, so to speak... There's nothing that turns me off to a game more than a background art style and a sprite style that clash. I guess this happens when they're drawn by different people, probably because amateur prjects don't have an art director (speculation on my part).
theraje wrote:
...I'll mostly be teaching you how to draw stuff using different methods, rather than depending on filters and the like too much...
Whoa, wait, make that stuff public!
Make a running tutorial thread. Doesn't matter if you're specifically helping PPC, it'll still be nice to have as a reference for the rest of us.
If nothing else at least archive the help you give him so you can post it later or something... pretty please?