Thanks so much for your feedback. It was really insightful and actually has inspired me to possibly start on a new project. As you say, most likely a lot of other indie developers are in the same boat as you when it comes to voice over for their games. Would you be interested in a podcast or youtube series specifically aimed at informing developers about the ins and outs of hiring and working with voice talent?
To answer your questions:
For example, does "You won!" and "Oh my god, you lost the game! How did you manage that??" fit in 1 minute? Does a briefing of 5 lines text cost a minute? I don't need the answer, but there is a conversion from words on paper to spoken words in time. Some form of indicating (eg "20 words briefing style is about a minute") would be helpful to me, at least. I understand words on paper. I don't understand timing of spoken language.
Don't worry, I actually don't fully understand the conversion from words to spoken time either. I actually end up using this nifty tool quite often to help me: http://www.edgestudio.com/production/wo ... calculator
I just paste in the script, tell them if I'm speaking slowly, average, or quickly, and it will spit out an answer. Really handy! I imagine this would also be valuable for people hiring voice talent so they can get a sort of heads up about how much time will actually go into recording a script. Although, editing adds on to that time. Which brings me to the next question...
I give that to you, and you give me audio files? File format? You handle the studio/recording? Audio is ready to put into the game, does it need editing?
This actually will vary from talent to talent. I can tell you a good 85%-90% of talent you will come across for indie games will have their own home studio. Going into a local studio costs extra money and only developers with bigger budgets will consider them. (Although, even companies with bigger budgets prefer you have a nice home studio so they can cut down their costs) Almost all talent I know will do SOME editing on their part. Taking out large weird breaths or deleting bad takes. I tend to go a bit further by making sure my audio will be at a "normalized" volume and also doing a noise removal to ensure that my recording comes out sounding as high quality as possible. If you need the talent to go further, by adding their own music and sound effects however, then you are adding on the job of sound design.
If you extend your services towards advising how to organize things, and what to say and what not to say (literally), you'd be more useful to me. It may be however that you are too costly then
Perhaps this is where a podcast/youtube series might come in handy?