yanom wrote:
My problem with Pygame is its complexity. I don't want to have to do this sorta **** at the beginning of my program:
Code:
import pygame
from pygame import *
from sys import exit
pygame.init()
Also I don't want to have to create a cursor graphic, set the title, and the like. I just want to make a simple 2d game and I don't care so much about extra features. I just want 2d graphics and music.

So if I made a new library, lets call it SuperPygame, and the code for it was this:
Code:
def init: #or whatever the keyword for defining a function in python is
import pygame
from pygame import *
from sys import exit
pygame.init()
Would you use it?
